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Icare

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  1. Hi ! who can explain to me why my code doesn't work ? If I set the entitytype of the sphere to 20, and the filter too, there isn't result of the linepick, if I set it to 0 it's ok.... local sphere:tmesh=createsphere() EntityType(sphere, 20, 1) Print GetEntityType(sphere) Local pick:TPick = LinePick(Vec3(0, 0, -5), Vec3(0, 0, 10), 0, 20) If pick <> Null Then Print "ok" End If thank, Nicolas
  2. If I understand everything, you want to put a shadow map on your model. I have no idea how we can do it. It will be more simple, if you post all yours textures and mesh, I will be able to make some tests... Does the material is ok on the model on ADN material? don't forget, that if you use ADN you must use shader.pak that is give with it SetShaderFloat(GetMaterialShader(mymaterial),"alphatest",0.50) => is the extrat parameters for you material, so you mest set this value, where mymaterial is the material of you object, that you can obtain by mesh.GetMaterial Nicolas
  3. I don'know, it' s a very difficult thing to do ! It gives me an idea for a newt release, move and choose the color of the light
  4. Thanks, I'm not very good in english and what do you mean by the rep systems no longer a feature. ? Nicolas
  5. It's working fine, but I found a bug (sorry) IF I'm selects a destination as opposed to the current leadership, and it has not yet reached the first destination. This may occur immediately or after a certain time AMD X4 640 4 GO ATI 5770 Seven Home 64 bits Nicolas
  6. It's fixed, you download it I have made some change on mouse I hope that fixe the lag too
  7. It's working fine if you do the right things. Look at my screen shot....
  8. Do you aldready have the material with his texutres in the folder where you want to save ?
  9. stuff, I'm thinking that come from new mouse control, but I don't explain why this bug it's only on Intel processor. I don't have this bug and it's alway diffuclt to add a fixe For GL ans Sway, yes it will support in a next release with the material type combobox I would like to work with someone on Intel processor, I'will send him my source code and with Messenger we can try to resolve it Nicolas
  10. This my result, if you put your heightmap in the alpha channel of you diffuse.
  11. I found why your parallax effect doesn't work, your alpha channel on diffuse is completely white texture like said Josh APHA channel of the diffuse texture mustrepresent your image. You can get something not too badly with : - get the negative off diffuse - increase her brightness - glue the result in your alpha channel You use an older version of ADN that not support Parallax, go to the main post and download the 1.1. After you must select the material type on PARALLAX not DIFFUSE Nicolas
  12. Thank you, but I do not want :-) But sometimes self converting bug, I could not say why, I got a code of Josh in the forum. I work with Filax :-)and we struggled a lot with the materials... I think the mechanics of materials should be transparent to users and this why I created ADN.
  13. I'm not realy good with shader, I have juste use the existing shader from leadwerks and add some little change in mesh.frag to have more specular or set some value who are not in uniforms. After I just add the geston of some tags who wasn't treated like LW_SPECULAR : For example on cubmap or if there was no presence of a normal map But I can try
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