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Everything posted by Evil Resident
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Impressive stuff...
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Ok that was the problem.
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Ok going to post some more details tonight. But what i can say is that problem started with a character I made and that i'm testing, I've attached the monsterAI script to it (the script is unaltered). Could it be because the script is calling the animation to attack and that is not yet implemented?
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Just got this message ???? Why is that? Is it my ram (i have 16gb)? Is it my gpu memory (I have an nvidia 650 ti boost 2gb superclocked)...
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I'm gona try the solutions above, but I to am running in this problem.
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The two combine would be a complite tutorial.
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Thanks Guppy. Now I will need to "Dive" in thoses animated texture
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Hey everyone! What would be the best way/practice to make a waterfall now in 2015 with leadwerks 3.4? Thanks
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That, is the real problem...
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The good, the bad and the ugly... That's of no importance, let's make a game. And a damn good one.
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Congratulations getting Leadwerks GamePlayer Greenlit.
Evil Resident replied to Gonan's topic in General Discussion
Nice, good job. -
Anyone can jump in, it's a community project. As long as people do something to contribute. I, myself, am no pro, I mostly model, but i hope to learn something in programming and level up my modeling. So feel free, we all got our backs.
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Count me in. Would love that.
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Nice models you made there.
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If there's only 10 places available and if we can't get to it, we need a resume or recording to post-participate.
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What's the biggest development challenge you face?
Evil Resident replied to Josh's topic in General Discussion
Hey maybe we can have some sort of partnership between modellers and progammers. Making team or association of 2 person. You Know... to help out each other, to learn. -
makehuman character creation compatible
Evil Resident replied to Gamer4Life's topic in General Discussion
Little addition to the tutorial, If you're model is like a giant, chose meter when exporting your model from makehuman to blender... you have a chose of decimeter, meter, centimeter, millimeter. Meter will be 1:1 with blender. -
What's the biggest development challenge you face?
Evil Resident replied to Josh's topic in General Discussion
I just started to learn programming, coding by myself... And I feel i'm walking in thick fog... Making 3D assets is kind of ease for me and realy enjoy it. I work as a 3D mechanical designer for a living and making 3D assets in Blender is something I realy enjoy. But when I want to make my assets do what I want... I paralyse and just stare at my screen. The thing I thinck is lacking is tutorials for learning specific stuff. When I compare to Blender (I know, the Blender community is big), when you need to know something in Blender... it's no struggle to find your answer. But I know that every thing is going to fall in place one time or another, i'm keeping faith . -
Thanks for the replys. I was thinking of "releasing" inanimated objects. When thrown in a meat grinder they hit a hidden box with the collisiontrigger script and they disappear from the game and that trigger a particle emitter for a second or so. Unfortunaly, i'm not a very good scripter...Could some of you just give me some hints to get me started. I don't want a script from some one, just the general idea so i can make this happen an learn at the same time. Thanks for your time.
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Good day everyone. What would be the best way to make an object disapear from your game beside hidding it? Because, if i'm not mistaken, hidding does not remove an object from the game.
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The joy of AMD cards (drivers) .
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Indeed, this would help alot especially when alot of assets are in one place.
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Thanks Olby Yes it was my normal map. I remade it and all is good now. Thanks again.
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Good day to everyone. I'm having a little problem with the texture on one of my models. I'm having like squared artifact like a low resolution kind of thing and i'm not sure why. In blender all is fine, in photoshop all is fine too. In leadwerks texture editor no problem there either. The problem seem's to start in the leadwerks material editor and that problem is visible in game. Is there someone who ever had this artifact problem and did you found a solution?
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Select face on the left side menu.