This is what I ran into. I figured that is not supposed to happen.
It's not really fixed at all, I just thought it was since I rebuilt the trigger and script hoping it would solve it, and in doing so I moved it up so the player wouldn't die from the fall impact.
The way I viewed the video was that you could have it as far down as you wanted and it would still respawn the player, instead I recieve the death animation as though the player died from fall damage, when the death trigger has no collision mesh when it's set to "Trigger" and as far as I know it wasn't supposed to kill the player character.