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MaybeMe

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  1. MaybeMe

    Artwork production

    Toyota Hilux. Add a turret and you have an instant military vehicle used by both sides I wouldn't mind some sort of hostage prefab with the pick up option like Counter-Strike, and some showcase mission for it.
  2. Nice work! Is the game going to stay in that one town? I think that'd be a good background; that the town is quarantined by the military or something like that and you have to survive in the town with limited supplies while killing zombies and helping(or not) other survivors. You could have airdrops time to time from the military.
  3. MaybeMe

    What's Next

    Just a suggestion for the soldier pack, if it becomes a reality: A civilian script, where it will keep away from other AI and the player when an event is triggered.
  4. Wow, that's really great looking! I like the reference to Leadwerks painted on the side. Can't wait to see the finished product.
  5. Like the MSi? I use my brother's MSi laptop for Leadwerks as mine doesn't support OpenGL 4.0. It's just an i7 with a 860M, but for some reason LW doesn't like to run on the GPU, so it uses integrated graphics.
  6. I recommend editing the steam update notes to include the hyperlinks as they don't show up.
  7. Could you make an executable that doesn't have to be opened in Leadwerks? I have a low-end laptop sitting around that I could test it on, if you'd like.
  8. This seems feasible, although I'm sure there would be an FPS drop from it. It reminds me of Little Big Planet where you can mess with different items and get some sweet outcomes for level design. I honestly think that's where my so-called spark to try making a game came from.
  9. Agreed, renaming would be pretty sweet.
  10. You might at some point... I bought both the zombie and FPS weapons pack. Not sure if I'll use either, but it was a great deal, so why not?
  11. MaybeMe

    Dead Anyway

    Great looking project so far! I like the idea, it looks as if Project Zomboid and State of Decay had an awkward relationship with DayZ that resulted in one badass offspring. Looking forward to more progress. Will it be publicly released, or is it more of a closed project to hone both of your skills?
  12. Wouldn't it be possible to jury rig the orbit physics so to speak? Place an invisible body at the center and have another invisible arm with no collison, then set a lot of points using the platform script to get it in a 360?
  13. It is possible to have him go to a way point, say the top of the hill, where he will then have line of sight and attack the player.
  14. Select a code type. Click on Lua or C++.
  15. This is what I ran into. I figured that is not supposed to happen. It's not really fixed at all, I just thought it was since I rebuilt the trigger and script hoping it would solve it, and in doing so I moved it up so the player wouldn't die from the fall impact. The way I viewed the video was that you could have it as far down as you wanted and it would still respawn the player, instead I recieve the death animation as though the player died from fall damage, when the death trigger has no collision mesh when it's set to "Trigger" and as far as I know it wasn't supposed to kill the player character.
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