about content,
what i am missing in rapid level design & developing.
drop a car and it act as a car after select the wheels/doors/steering wheel.
drop a character and its act as a character.
character commands like put object in hand. ch.jump, ch.knee, ch.run, ch.walk.
drop a house in and just select the windows/doors/lights
and it act as a house including collision.
means a high level management to save time and fits the daily needings of most games.