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MarkusR

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Everything posted by MarkusR

  1. app game kit switched from CodeBlocks to Geany editor as ide. https://www.geany.org/ (with vs 2015 community i had a lot of trouble.)
  2. @Josh, i not think about money, i think steam did not fit your needings.
  3. i think steam is the wrong place. also i do not like everything depending to steam. the assetstore from unity is very well as role model except lv11.
  4. MarkusR

    2016 Plans

    about content, what i am missing in rapid level design & developing. drop a car and it act as a car after select the wheels/doors/steering wheel. drop a character and its act as a character. character commands like put object in hand. ch.jump, ch.knee, ch.run, ch.walk. drop a house in and just select the windows/doors/lights and it act as a house including collision. means a high level management to save time and fits the daily needings of most games.
  5. hmm? can't see a video link!? edit:ohh seems this a problem from my firefox, edge is ok.
  6. MarkusR

    The Left-Hand Rule

    about Y if u look at the monitor it shows a plane with x,y , same a paper have. the depth with z came later. i think this left-handed system is perfect. but it make sense to name the axis as people want via config.
  7. MarkusR

    Leadwerks Merc

    looks good. also cool for creating player characters is MakeHuman Autodesk Character Generator The Morph Character System
  8. i used a project as template for next similar project.
  9. hi, would be fine if there is a multi select list for install. means batch install. each entry in list must select as single and then install, wait download,next...
  10. @josh may be as paid option, very cool will be a vegetation theme, because i need years for setup a goodlooking one, have no textures / 3d objects for it. (i am a bad 3d disigner, often it need only a frew objects.) desert,woodland,tropical,grassland,underwater,fields,floral
  11. my suggestion, make a script and write plain text your mind as remark, your conditions, the needings, the actions. which values you must store, if u need input from mouse or gamepad or keyboard. what actions you want call from extern. ... after all you add the language itself, often you can copy it from a exists script. about lua itself you can find here some examples. http://www.lua.org/docs.html a tutorial is fine but often it does not belong what you want to do.
  12. hmm, creating a own gui need more than a month work and much fine tuning after that. using a opensource gui often do not do what u need or is buggy or u not understand, too complicated etc. replacing a gui i the current state of editor waste much time.
  13. a simple file list between with a checkbox and the possibility of rename before start update would help.
  14. hmm would say ringing need a function Script:Stop() --in then drag from phone to stop at use. but why u not use one script for the phone?
  15. @gamecreator, thanks for your offer. i wrote a simple converter for level up my map. (source code in monkey) Import mojo Import brl Import brl.FileSystem Function Main:Int() Local f:FileStream Local f2:FileStream f=FileStream.Open("monkey://data/hmap.r16", "r" ) f2=FileStream.Open("monkey://internal/hmout.r16", "w" ) Print f.Length() Local short:Int While Not f.Eof() short=f.ReadShort() short=short+1024 f2.WriteShort( short ) Wend f.Close() f2.Close() Return 1 End
  16. @gamecreator,in photoline it looks good, i made it brighter there but the raw export there is more a camera format.
  17. hm, i can load this raw file into my graphics app but the raw save file i can not load back into engine... also seems bmp is not supported at import. because 8bit only.
  18. yes, make sense, this happens to me also. instead of cursor maybe direct at the 3d axis view.
  19. hmm ok, i had expected a heightmap is only used to create the initial mesh. i think i can export the heightmap image, change it and import it again, then pull the scene up.
  20. why did the min height not allowed negative values? can not make a hole in my current level for the new water plane.
  21. or hold a key and some tool icons appear beside mouse pointer.
  22. i prefer a duplicate as instance, independent, use original modell menu/button and the object get a info label what kind it is. means not changes from the object properties itself. just a context menu in scene tree view. i like also exchange modells materials in scene editor
  23. this amounts to 2 tree views, one for render hirachy and one for user management.
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