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MarkusR

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Everything posted by MarkusR

  1. a rework for this tree view and a select entity button ... would do it too possible somehow. each stumbling block waste time, my view.
  2. found this folder, but do not know when the filed are created. seems only if autosave option is on. if this autosave is on it saved my map too? at start it will be saved unwanted i saw. still not want automatic save/overwrite my map as discribed. +some tooltip text with more infos would be nice.
  3. the main menu i would make in app.lua the app script hide the mouse. the fpspalyer set it to the middle if script runs.
  4. @nick, yo , must be a entity, seems Josh fixed it :-)
  5. @nick what ever he said, i selected a object shape from toolbar and put it into scene, its looks good in editor. i do not expect any strange behavior. its a entity it have a position, this .getposition crash my game today. objects do not need a script, object falling down if they have a mass, my was mass 0. i replaced it with a pivot and everything was fine then.
  6. do not use the pivot as group, it brings a lot of other nasty problems with it.
  7. the Directional Light cast static shadow through solid wall modells. this happens if a light is under a pivot in scene tree view. i do not use the pivot as grouping in scene tree view anymore, it make 10 problems.
  8. ok, i share a folder at g+ https://drive.google.com/folderview?id=0B942ivL2fTGcQ0E1Zkc2ZDdhX1U&usp=sharing
  9. How about a simple Search Filter below the Treeview? Input: *Handrail* > Press Enter all nodes visible with this like term. no input show all nodes. or at least set a green color for founded nodes. thats very useful for daily work. *Tree* Trees only *Light* Lights only ...
  10. what means? i add a blue object from toolbar into the scene. i drag the object from scene view into a player entity property var. inside player script i call a function Respawn, there i test if the spawn point object is set and want get his position. replaced with a pivot works. -- drag from scene tree view into this property field Script.entityrespawnpoint = "" --entity "Respawn Point" function Script:Respawn()--in if self.entityrespawnpoint ~= "" then self.alive=true self.health=self.maxHealth --crash!? local pos = self.entityrespawnpoint:GetPosition() end end
  11. ok, thank you. i am sure someone noticed it but often the user wait until other people report this or waiting until the developer see it by himself.
  12. now this model is wrong after collapse. i removed it from scene and add it again,did not help. can't upload more screenshot, said file is to big... need more space here. https://drive.google.com/file/d/0B942ivL2fTGcdTdkSU55RGlOcjg/view?usp=sharing btw, reimport do nothing from context menu, the fbx file is still there. the other collaped objects are ok. thanks for this feature. arrrg, my handrail looks 20 degree. looks funny design now. can u show axis in modell view too?
  13. for me i using a csg /\ as respawn point, there from GetPosition() crash the game. i replaced it with a pivot.
  14. it belongs this script. its a rework for my needings and not finished. FPSPlayerMR.lua
  15. today i had the same problem, should be fixed, i waste hours for find the reason. instead of crash there should be a message appear. today i had also the problem that i can't start in debug mode... if i call a simple command i expect it works and gave me the result.
  16. yo. i had installed this driver 14.9 in december.
  17. ok, i deinstall this c runtime and install a fresh version from redist folder. reinstall c++ 2013 runtime for x86 & x64 did not help, this is v 12.0.21005
  18. Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 driver 14.9 because the newer did not work. u mean the render output crash? maybe also possible the c runtime version?
  19. i try this new feature. i using latest beta. and please make a better error handling, using temporary objects, at error show a message "please inform developer + infos" and nothing happens after click ok. or just closing the model editor after own error message box. i try this feature because need of more performance. ... can not upload the polyshape .phy file here, think u not need.
  20. origin seems my own script ... but don't know why.
  21. its only in my work in progress map ... appear if i want start in debug mode, using beta of engine. at normal run there is no message.
  22. some little fixes need higher prioity. if saw your video even with trigger, good tutorials before i did now know why the entitybox (at property) was disabled^^ the drop icon is also wrong over ROOT.
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