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Everything posted by Kraxie
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When testing the game it pops up in the console
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Hello! So, recently this error has been starting to pop up at random when I change map Possible reference count error for asset "models/crates/crate_small.mdl" And then it just crashes. I have 3 crate_small models on the map, but some maps work and some don't, even if they are just mostly copies of each other. Suggestions? Thanks!
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[Solved] Attempt to index field 'window' (a nil value)?
Kraxie replied to Kraxie's topic in Programming
Actually, just found the issue, I just renamed my App.lua to Main.lua and it's all good now -
Hello! So something weird have started happening in the later updates. It now instantly crashes on local mousePos = App.window:GetMousePosition() With the error MainMenu.lua" : 2 : attempt to index field 'window' (a nil value) To try, I tried creating the window with self.window = Window:Create("Window", 10, 10, 1280, 720, window.Titlebar) Which results in the same error. Suggestions? Thanks!
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Just go to Edit > Properties and then change size from either 1024, 2048 or 4096
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Works fine now, thanks
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Nope, I don't have the Game Launcher installed. Should maybe also point out that I'm on Linux This is the only thing I see: This is also only an issue for Leadwerks, DLCs shows up fine for other games and softwares.
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Hello! Some time ago I bought the Standard Edition DLC so I could play around in C++, but I have a current project I'm working on in only Lua. When I load up the project, it creates the C++ files and attempting to play the game have some weird issues, so I want to completely remove the C++ part and just use Lua. Is there a way to do this? I tried just right clicking Leadwerks in Steam and went to DLC to uninstall it, but no DLCs could be found... Regards, Krax
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Just a small thing really, but would be nice to be able to change the icons to a lighter theme if you're using a dark theme in the application. As shown in the screenshot, it can be a little hard to see all the icons. Thanks
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EDIT: For some reason, it seems like it got posted twice... Ignore this and go to this instead > http://www.leadwerks.com/werkspace/topic/13084-error-when-requiring-library/#entry92738
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Hey! During the time of me playing around to get controllers to work in Leadwerks, I came across SDL bindings for Lua. So I compiled and tried it and it worked fine without problems. But, when I later try to require it from Leadwerks, I get the following error: "error loading module 'SDL' from file './SDL.so'" : 0 : undefined symbol When running outside of Leadwerks, I'm running it with Lua 5.1, which afaik, is what Leadwerks uses. Any help is much appreciated! Thanks! Regards, Krax
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No Linux? :/
- 4 replies
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- Controller
- sensor
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Yes it is, but can I use it somehow?
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I was more or less looking at the line Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no]
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Then, what API does it mean?
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I just assumed it was the Steam Web API since it's together with my Steam ID and "API Loaded no"
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I'm using Lua, but I thought as it's able to fetch the Steam ID, I thought it would be able to at least use the Steam API, nut maybe not the Steamworks API
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Hi! I noticed a while ago that the Leadworks editor prints the following Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198024704964 [API loaded no] Is there actually any way to make use of this? Like, load the ID into a variable or use the API in any other way since it says "API loaded no"? I know that Steamworks is probably impossible, since it's for C++, but yea... Thanks, KraXarN
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Thanks, but I'm using Lua, yea... When you get Lua working, let me know
- 4 replies
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- controller
- gamepad
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(and 2 more)
Tagged with:
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Hi! So, I have been looking around for a way to make a controller or gamepad work in Leadwerks, but most of the posts here seems to be outdated... Have anyone actually got this working right? Thanks! Regards, KraXarN
- 4 replies
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- controller
- gamepad
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(and 2 more)
Tagged with:
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I recreated the game .exe file and now it works... so nevermind...
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Exactly what I was looking for! Thanks! I don't really know why I used App there instead of self, but changed it and all works fine now so... EDIT: I found out that it works just fine, but when drawing it, it works for a little while until the game freezes and just randomly closes...
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Hai! I have a function for changing the music track in my game and it works fine and all, but I also want it to get the total length of the track... Here is my function I'm currently using: function App:SwitchMusic(name) App.source:Stop() local sound = Sound:Load("Sound/BGM/" .. name .. ".wav") App.source:SetSound(sound) App.source:Play() end I tried adding something like App.tracklength = Math:Round(self.name:GetLength()) But it only returns in an error, since I guess it's trying to find a loaded sound with the name "name" and not from the variable. Do anyone have any idea how I can solve this? Thanks! KraXarN
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Exactly what I was looking for! Thanks! I read on that site somewhere that it sadly was Windows only... I'll see if I can get it working on Linux as well, that would be great. I'm looking for some sort of OS Info Box, not something in-game