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Lua state serialization
In:
Work in Progress
First pass at planet rendering
In:
Work in Progress
Streaming Terrain
In:
Work in Progress
One of Those Days (WIP)
In:
Work in Progress
Fast Voxel Raytracing
In:
Work in Progress
Fast Voxel Raytracing
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Work in Progress
Voxel Raytracing WIP
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Fast Voxel Raytracing
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Work in Progress
PBR Reflection and Refraction with Vulkan
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Work in Progress
Voxel GI / ray tracing progress
In:
Work in Progress
Dynamic navmesh pathfinding in Leadwerks 5 beta
In:
Work in Progress
Navmesh Pathfinding in Leadwerks Game Engine 5 beta
In:
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Leadwerks 5 beta navmesh pathfinding implementation
In:
Work in Progress
Multi-size Navmesh
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Initial navmesh pathfinding implementation in Leadwerks 5 beta
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Work in Progress
Bone Attachments
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Work in Progress
GLTF Animation
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Work in Progress
Streaming terrain test (32768 x 32768)
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Work in Progress
Streaming Terrain WIP
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Streaming terrain, second pass
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First pass at streaming terrain
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Hierarchical Terrain LOD
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Vulkan animation benchmark
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Vulkan animation stress test
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Skinned animation in Vulkan
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