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Everything posted by Admin
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I have a problem with the use of the logo here, and this is a good time to talk about it. I'd prefer if people use this image from now on: http://www.leadwerks.com/werkspace/files/file/236-powered-by-leadwerks-logo This will avoid confusion so people don't think your project is made by Leadwerks, so you get full credit for what you're doing. It's also not good when people start modifying the logo or adding their own slogans to it, because a person who sees it may not realize that's not Leadwerks the company's message or product. Everything looks good for inclusion of LE.Net. I am going to wait a couple weeks so I can write a release a proper announcement about support for C#, and make a big deal of it, and I want to stagger news releases. Thanks!
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You can give this a try, if you want. Warning: It gets installed in the default LE directory, so rename your SDK folder before you install this: http://www.leadwerks.com/werkspace/page/Products/le2/_/evaluation-kit This demo allows programming with C++ and BMX, and includes the full header. This is quite a bit less restrictive than past versions, but it's really not fair to expect programmers to pick up the engine without being able to program in it first. The DLLs and some EXEs expire after 30 days, but our best anti-piracy measure is the website. This also means you won't be able to tell pirates easily in the beginner forum, but what we care about most are the potential customers, not the non-customers. If someone is hanging around the beginner forum for more than 30 days, they can probably be ignored or banned. Screw them, we're not going to drive away the real potential customers for their sake.
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58 referral clicks have occurred since yesterday. Thanks guys.
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The vehicle body has to encompass the tires so you don't get collisions like that. Because your tire spring points are exposed, it is possible for a rock to appear right under them, very close to the spring origin, causing a very strong reaction from the springs.
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Leadwerks Engine 2.43, advanced optics, and more...
Admin commented on Josh's blog entry in Development Blog
Yes, I did some experiments with taking an image to make a palette and finding the closest color for any pixel. This is basically the same result, done a bit differently. -
Thanks for the report.
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The simple answer is you will not get short changed with the BMX include file. Right now I am only declaring procedural commands as they are needed, but the finished C API and BMX include file will be complete.
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I have unapproved all files reported broken in the Asset Store. Here is a list of the missing files. I am not sure if you can still see the file if you are the person who submitted it. If you can see it, then please upload your file again and report the file, with a note it is fixed. If you have any of Gimpy's stuff, please send it to Josh in a PM. Thank you,
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The behavior of the C++ programmers here has convinced me to add a BlitzMax programming forum.
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Yes, that's exactly what that means.
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It was already in Lua.
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Leadwerks Engine 2.43 is now available. This version features improved raycast performance, a new DRAWEACH entity callback, and a few small bug fixes. Registered developers can download the update by running the Leadwerks Updater.
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Yes.
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GUI commands will be included. Adjusting all your settings at startup is a bad idea. Instead, you should have an options menu to configure settings, so you can change them without restarting the game.
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LE3 uses the .mdl format, which at this time is just .gmf with a different extension. The editor automatically "converts" GMF files to MDL (by making a copy and renaming them). Even if the MDL format deviates from GMF, the editor will always automatically convert them for you.
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Are you sure the user name is "leadwerks.chsarp"?
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The arguments are marked on the line connecting Button0 and Platform, in the order they will be supplied to the function. There will be a visual representation of the available arguments, even when nothing is connected to them. Lua allows a fair degree of flexibility without crashing, which is probably why the Crysis flowgraph editor works pretty well.
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You guys should see this thread, it's important: http://www.leadwerks.com/werkspace/topic/3309-relay/
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The last answer is correct. The instances get added into the vegetation data structure dynamically when a scene is loaded, and they are just stored as raw data.
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I would use a brake force, and just keep applying it until it stops. To keep it from going negative, you could do multiply the vehicle's velocity on it's own z axis by some number between 0 and -1, and that will cause it to gradually slow and stop. So you're adding negative torque to make the car slower instead of faster. The calculation that takes the distance traveled and turns it into rotation is below. The reverse of this equation would take the tire rotation speed and convert it to ground speed: Local c#=2.0*Pi*radius lastposition=tformpointm(lastposition,Null,vehicle.parent.nextmat) dist = position.z - lastposition.z turnspeed = dist / c * 360.0
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The Leadwerks Engine 3 Forums are open to all Leadwerks developers so you can post your ideas and get information on the development of Leadwerks Engine 3. Additionally, forums are now divided up by product, with forums for Leadwerks Engine 2, Leadwerks Engine 3, and 3D World Studio. We think this organization will provide more room to grow in the future.
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Download the latest version 5.6 from the 3D World Studio product page.
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You can now post separate requests in the forum here. If you have already requested a feature in this thread, you do not need to re-post it: http://www.leadwerks.com/werkspace/forum/42-feature-requests/
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Welcome to the Leadwerks.com dedicated server
Admin posted a blog entry in Ultra Software Company Blog
Leadwerks.com is now hosted on our own dedicated server located in Chicago, Illinois. It was found that this location gave the best overall results for our worldwide user base. We tested the new server in advance for a couple of days, and transferred the database right before switching the DNS, so no data should have been lost. Please submit a bug report if you experience any problems. The Leadwerks server has a 500 gb secondary hard drive where site backups are automatically saved to, in addition to the manual backups I perform. The main site database is being downloaded manually every 3 days and saved on a 2 terabyte hard drive. Additionally, the databases are being uploaded to another remote server. Once a month the entire site will be downloaded (individual files) and burned onto several DVDs, as the ultimate fail-safe. Leadwerks.com and Werkspace are a website for you, the Leadwerks community. We will go to any lengths necessary to make sure your data is safe and protected. We also have a new version of the website skin with an added search bar, visual improvements, and bug fixes. I'll be fixing up parts of the site and adding the documentation system back in, so keep an eye out for that. Thanks to WiredTree and Invision Power Services technical support teams for their great support, and to Tom Christian for his work with the website skin.