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Admin

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Everything posted by Admin

  1. Can this be gotten around by flipping the image in your reflection shader?
  2. What graphics card do you have? It should run on pretty much everything.
  3. I've seen this before in Visual Studio, and it just required a project clean.
  4. The editor can usually take a pretty good guess at what texture names mean, and automatically generate a material file. However, I can't comment on your situation specifically without seeing the actual files.
  5. It's early in development to comment on that. The back-end is done, but the front-end typically takes 3-4 times as much work, and we do not yet know exactly what effects we will implement.
  6. Post=processing effects are not presently supported, but will be very soon:
  7. Why is it important? The free Visual Studio 2010 Express version works fine.
  8. http://www.leadwerks.com/werkspace/page/documentation/_/getting-started/programming-with-c-r58
  9. Create a new shader file in Explorer. Open the file from Leadwerks asset browser. Crash occurs in Shader::Load function()
  10. Interesting. Can you tell us more about your project?
  11. I just sent out your Leadwerks 3 registration key. I believe this will work with the Leadwerks 2 installer as well.
  12. Thanks, I updated the code sample. The problem is you are rendering the world after drawing text, which clears the color buffer. Render the text after drawing the world instead.
  13. It's the morning of April 30 in California, where we are.
  14. Works here, although I've done work on something similar that might have fixed it. Let me know if you experience any problems after the next update.
  15. Entity::PhysicsSetPosition uses forces to set the position without breaking the physics simulation.
  16. This is going to be considered "not a bug" since the renderer is meant to render at normal resolution, not retina.
  17. Confirmed. There should be an intersection test to tell whether the play can stand, but presently there is not.
  18. I cannot produce your problem. Please post the scene with all files I need to recreate the problem.
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