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Admin

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Everything posted by Admin

  1. Admin

    Post-GDC Wrapup

    http://www.gdcvault.com/gdc2013
  2. There is no entity set, so the goto arrow or remove button won't do anything. Drag an entity from the scene browser onto that field to set it.
  3. We need files for this to be a complete report. If we can't produce the problem, we can't fix it.
  4. We put the face editing tools there because it's already got all the CSG objects, and it's a nice big surface that is always a large area, unlike the object properties panel. I would have called that tab "CSG" but it contains objects that aren't CSG objects.
  5. If you don't use the default directory, you are responsible for modifying all these paths, and it's really a pain. The Android tool chain is painful to use, and we try to make it as simple as possible, but we can only do that if you follow our recommendations.
  6. It is recommended you install Leadwerks to C:/Leadwerks on Windows, or you will have to configure a lot of things yourself. We do not have full control over the Android tool chain, and it is very badly designed. Our system makes the process about ten times easier, but Android is still a mess and there's only so much we can do to protect you from it. The project manager can handle spaces. It removes the spaces when it creates the path, because NDK cannot handle spaces. If there is a separate bug from the original issue please create a new thread.
  7. Tested a new CPP and Lua project, with no problems. Unless you can say otherwise, I am going to assume this is already fixed, since it is a rather old report. Please let me know if there is still any problem.
  8. You don't need that asterisk in front of the function argument.
  9. FYI, I'm signed into two different accounts, but it's not showing any users online in the chat bar. We had a patch in the login system and I think it broke the chat.
  10. We have a full license for all models and textures in the Darkness Awaits example game. You can use these in commercial games without any problem. We did not acquire licenses for the sound and music that we can pass on to you, so please do not publish a game using them. If you want to license these items yourself, you can find them at www.soundrangers.com.
  11. Nice. I'm trying to find a way to store the normal in the alpha channel of the lightmaps. I know it can be done, but a linear interpolation between values would give wrong results.
  12. It's still available to buy on thegamecreators.com, and there is a demo there you can try. Leadwerks 3 is replacing 3D World Studio and Leadwerks Engine.
  13. Visual Studio 2012 does not run on Windows XP or deploy Windows XP applications.
  14. The physics is updated at 60 hz, regardless of framerate. It's really best to call SetInput in the UpdatePhysics callback, because then you can be sure jumps will make it into the next physics update.
  15. I just tried the latest ATI driver 13-1 and had no problems, although we have not tried running that exact card yet.
  16. Camera::UnProject: http://www.leadwerks...aunproject-r201
  17. We've done it before, and it's in our plan, but I can't promise a release date right now.
  18. Leadwerks 2 requires a shader model 4 GPU. Leadwerks 3 will run on anything being sold today, to the best of my knowledge. It may not run on old integrated Intel graphics chips, but it will run on their newer HD 3000 and 4000 chips.
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