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Admin

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Everything posted by Admin

  1. http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/creating-materials-r689
  2. If you have multiple objects selected, and their values are different, the properties shown in the properties editor will be undefined (blank, in the case of text fields like that). If you only want to select the top-level entity in the barbarian model, you can select it from the scene tree. You can also select the Edit > Ignore Groups menu item to choose only the one entity you click on in the viewports.
  3. There are templates for C++ and Lua projects.
  4. See Entity::Follow: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entityfollow-r697 Looks like we missed the example on that one.
  5. We don't store any credit card information in our database or on this site. It goes straight to the merchant service through an SSL connection. We never even see the information.
  6. Thanks, we'll get this sorted out. I know what's going on there. If you don't want to wait for the fix, you can extract this to /Library/Frameworks/Scintilla.framework Scintilla.framework.zip
  7. You can try Leadwerks 3 for Windows now: http://www.leadwerks...evaluation-kit/ Open "start.map", then press F6 to launch the game. Our immediate priorities are as follows: Compatibility on a wider range of hardware, including Intel integrated graphics chips. Performance optimization. Refining the editor workflow and making small adjustments as we use it more. If you do not have the Visual C++ runtime distribution you must install this:
  8. That isn't designed to make money, it's designed to destroy the market for indie game engines. Walmart does the same thing..
  9. As the needs of our community have grown and changed over time, we've constantly improved our web technology to what it is now. However, there are some old sections of Leadwerks.com that have valuable information, nice content, or are merely fun to look at for sentiment. Leadwerks 2 documentation will continue to be available here: http://www.leadwerks...cumentation/le2 Wiki: http://leadwerks.com/wiki/index.php?title=Main_Page Tutorials: http://www.leadwerks.com/werkspace/page/tutorials/_/legacy/ Old Gallery: http://www.leadwerks.com/werkspace/page/videos_legacy Even older version: http://www.leadwerks.com/werkspace/gallery Old video gallery: http://www.leadwerks.com/werkspace/page/videos_legacy Old downloads section: http://www.leadwerks.com/werkspace/files/category/39-legacy/ And the really really old forum from years ago can be found here: http://leadwerks.com/forum/
  10. Admin

    Gameplay!

    Yep, when you attach a script to an entity it exposes any functions marked in the script. All of this runs in tandem with your C++ program. You can code the entire game in C++ and just use Lua for simple game level logic, or just use pure C++ if you prefer. Most games will probably work best with a combination of C+ and Lua.
  11. Look at the light bulb material in the underground scene to see how to do this.
  12. I always use the current time as the frame number, divided by some number to make the speed faster/slower. It just works. You can add forces without worrying about modulating them.
  13. Admin

    One Little Thing

    We can't just use arbitrary sized floats because we have to interface with files, the GPU, etc.
  14. Lighting is performed as a post-processing step, so you can write shaders without worrying about it.
  15. The editor automatically converts textures from formats like PNG, TGA, BMP, JPG, DDS, PSD, etc.
  16. Yeah, the default install location is "C:\Leadwerks Engine SDK" because Windows UAC screws up a lot of things.
  17. Your key was sent to the email address on your account. I checked and the email domain is @hotmil.com, so maybe that is supposed to be @hotmail.com?
  18. All those solutions like smart pointers and garbage collection usually lead to much worse problems: http://www.codingwis...or-retards.html If you are afraid of managing your memory manually, you should be terrified of debugging memory leaks when memory management is automated. I've done it, and it's a nightmare.
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