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Admin

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Everything posted by Admin

  1. Admin

    Left 2 Do

    The brush class is complex, and it's not something I want to users focus on.
  2. It's power-of-two you should worry about, not square. 512x1024 is perfectly fine, for example. A non-power-of-two texture will probably work fine on everything out there. However, it won't have mipmaps. I would only use these for 2D graphics being drawn on the screen, and would certainly not use it for a 3D texture.
  3. Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games. After two years of development, the team is now beginning a closed beta test. Select members of the community will provide feedback and testing so that final bug fixes and refinements can be made. You can sign up to our mailing list for up to date information as we finish up development of the new Leadwerks. Visit www.leadwerks.com to learn more.
  4. The engine does not work in multithreaded mode. I recommend against ever using multithread mode with BMX because the mthread garbage collector is extremely slow.
  5. Those are used to pan the view. You can also use the arrow keys or drag with the middle mouse button.
  6. Always go by the official documentation.
  7. The Leadwerks team will be hosting our next Google Hangout on Sunday, September 16, at 17:00 GMT (that's 10:00 AM in California). Aggror will talk about his experience leading the Leadwerks Community Project, and we'll provide a sneak peak at the new Leadwerks game engine. Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!
  8. Try turning on trilinear filtering. If that doesn't make a difference, open the DDS file in Windows Texture Viewer and see if it contains mipmaps.
  9. BMX is still being used to write the editor, so yes, it works.
  10. The single-user license is for one person to use.
  11. I've got some OSX code for Scintilla now...this might work.
  12. It's using Scintilla, but it crashes on Windows XP and there is no OSX implementation I know of. If you download Scintilla their OSX project doesn't build an app (and it's a bloated mess of Objective C). I'm about ready to give up on this.
  13. And that is why the PC market fell apart. They sell garbage next to good products and make the customer discern which is which.
  14. If you have experienced any timeouts connecting to the site, let me know if you notice any improvement or continue to experience any problems at all. We were previously fetching some scripts from Google's server, and I started hosting them on our own. I have noticed Google.com becomes unreachable several times a day for me. Since I made that change, I think the overall speed of the site has improved a lot. I noticed a lag when we moved the server to Chicago (better for European visitors, but slower for us here in California) but it feels a lot faster now. The videos section will be rather slow because it's not caching the video data yet, and has to retrieve it all from YouTube each time.
  15. Admin

    Directory Layout

    We'll use it for something, probably when the new renderer and terrain come in.
  16. That message means all files match the server's time stamp...so they should all be up to date.
  17. I'm betting your exporter creates additional vertices to accommodate different texcoords, normals, etc.
  18. No, it should just work. You may need to run the installer as the administrator, if you have Windows UAC turned up to a high level.
  19. The Leadwerks team will be hosting our second Google Hangout on Sunday, July 22, at 17:00 GMT (that's 10:00 AM in California). We'll spend 30 minutes talking about all the cool things happening in the community, and answer your questions about our upcoming new game engine. Follow us on our Google+ page before Sunday and check back to join the Hangout. We're limited to ten participants, so first come, first serve. See you then!
  20. Admin

    Shadow offset

    I can't tell without seeing the geometry, but it appears those walls have no opposing face. So you are relying on a surface with no volume to block light, which of course will give poor results.
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