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burgelkat

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Everything posted by burgelkat

  1. please use the stand alone version. This is the most stable version. I did the following: Clean up the Scene Tree (Pivot, Decal, NPC, Enemys got different names). Changes to a few scripts: (instead of enable / disable on the NPC's Walk function, I worked with activate here, leaving the script itself enabled) I also deleted some extensive physic shape on models like buildings and the heli and instead I used csg brushes with a trigger texture and used them as walls. Also on some rocks I deleted the physic and worked with csg brushes. Lights I've also provided NPC and the vehicles with occlusion culling. In the map "Intro" I left the lights in the field as "Far". If I work with medium here and go farther away, the fps breaks 60 to 55 and fluctuates constantly. So I left these more on Far. If i have the fbx models then i use blender to bind some models together (the cottage with interior like bed desk etc. and the checkpoint with interior and also the airfield cottage with interior So these were my clean ups. Judging from the standalone version, these were all helpful solutions. I still invite this version to the workshop. Let's see if the launcher runs so stable and fast. Have fun with this version.
  2. thats my settings look for the right shader there is a special for decals
  3. burgelkat

    Exit Zed

    did not crash .. the zombies stand up again after they are dead and run at place
  4. Here is a Standalone Version of this Game This Version has a fixed crash at the Shootingrange. Also it is smoother then the Game-Launcher Version (i think so ) Now i have to work on the Story Part "little village" in Akt1 Part2 Have fun. https://www.dropbox.com/s/b6a9hc5hf5jgygs/BehindEnemyLines.zip?dl=0 Edit (8.11.17): This Standalone Version has now a Option Menu where you can change the resolution. At the moment the HUD ist only optimised for 1920x1080. If you change the resolution you have to load the level again (over MainMenu). Best is you change the resolution after start. New: - Hud hides in cutscene - player can´t move in cutscene - FPS is nearly constant 60 fps (with my system; you can tell me whats your fps in this thread )
  5. In Act1 _Part2 the part "Checkpoint" was now completed. In addition, some changes were made to improve the performance a little. I tried to get 60 FPS mostly. Unfortunately, I do not always succeed. Nevertheless, I hope that it works for most people. Edit: known issue if the fps in Akt1 Teil 2 drops down please load the game again and use the Menu: Level to load the Level again. Most the Fps is then better. At this time i dont know why. Feedback is welcome. Have fun with this update.
  6. function Script:Alarm()--in target=player self:SetTarget(target) end
  7. Hi, i hope someone can this explain to me. i would like to set the target with a script after a "alarm" turn on. The soldiers keep watch outside the building. so i put this into the script "SolderAI". function Script:Alarm()--in self:SetTarget(player) end Now if the alarm turn on the soldier (merc) run into the building (so far so good) but now if they "see" me the game crashes (no error). If i hide myself in a room and the soldier find me then the game crashes if they try to hit me. what i do here wrong? and how can i set the target in a script. thanks for your help
  8. a phone booth i created in blender
  9. yes , i agree too. Very nice models
  10. Halloween Tournament 2017 Behind Enemy Lines Prolog: You are Sergeant Cole, a member of a special unit that operates under cover. You and your comrades have the mission to destroy drug fields and facilitys for the production of drugs. ..... Keys WASD = Moving F = Flash light N = Nightvision T = Holster Weapon E = Use Space = Jump F11 = Show stats See also this blog: https://www.leadwerks.com/community/blogs/entry/2058-behind-enemy-lines/ and this is the link to the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1154407899 i updated my project. i bind more objects in blender together and importet it to LW. This allowed me to reduce batches.In addition, I changed some camera settings, so the FPS has increased.But for the FPS break trough the cutscenes, I currently have really no solution. The scenes now have to be displayed as they are. otherwise I will not continue in my project. There is, of course, a solution in the further course.
  11. i updated my project. i bind more objects in blender together and importet it to LW. This allowed me to reduce batches.In addition, I changed some camera settings, so the FPS has increased.But for the FPS break, I currently have really no solution. The scenes now have to be displayed as they are. otherwise I will not continue in my project. There is, of course, a solution in the further course.
  12. i played it too. Really cool . i like it
  13. mhm (there is no crash by me) but GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT Not all framebuffer attachment points are framebuffer attachment complete. This means that at least one attachment point with a renderbuffer or texture attached has its attached object no longer in existence or has an attached image with a width or height of zero, or the color attachment point has a non-color-renderable image attached, or the depth attachment point has a non-depth-renderable image attached, or the stencil attachment point has a non-stencil-renderable image attached. Color-renderable formats include GL_RGBA4, GL_RGB5_A1, and GL_RGB565. GL_DEPTH_COMPONENT16 is the only depth-renderable format. GL_STENCIL_INDEX8 is the only stencil-renderable format. i have to look at the models.. i think there is something.. and this is and this could be the reason for the short frame break at this point as well
  14. can you look at the "log" from the game launcher and post me the error? thx
  15. Lua Error: [string "D:/games/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua"]:52: attempt to call method 'GetStyle' (a nil value) Process complete. i get this error after press lunch in the "LW Game Launcher"
  16. no one should look closer . I have created this by pictures with modifications myself in Blender. (Military Radio)
  17. https://steamcommunity.com/sharedfiles/filedetails/?id=1154407899 above the link to the Workshop
  18. This is my entry for the Halloween Game Tournament 2017 Behind Enemy Lines Prolog: You are Sergeant Cole, a member of a special unit that operates under cover. You and your comrades have the mission to destroy drug fields and facilitys for the production of drugs. ..... Keys WASD = Moving F = Flash light N = Nightvision T = Holster Weapon E = Use Space = Jump F11 = Show stats Note: In the last weeks or month i work hard on this. Even if the work and the family takes me, as soon as I have time I continue to work on it. Some Models are by my self, created with blender. These are not a masterpiece but .. now build your own opinion and tell it to me in this blog. Other models are from the usual Internet sites, where i looked for royalty free models. Also some sound - effects are by my self. For the music sound see the credits. In the past weeks or months I have expanded my experience in Lua. I have mentioned it several times, but would like to do it at this point again. Thanks to Macklebee and AggrorJorn for your patience and help.It will not be the last time I contact you Ok, now to the text writing.. this is also not a masterpiece and i have a lot of fine tuning to this because english is not my native language. Jorn has changed a lot, but as I said there is much to do here. So if you have tips or help, the help is in any case welcome. The Voice Acting. This is an experiment at the moment. I hope Jorn found some time to continue working on it. But I will also try some things myself, especially a few Voice Morphing tools. As for the text writing, if you have fun with this you are welcome, send a p.m. to me. The performance. Ok this is something hard. i have a i7 5820k and a MSI 1070. at the most time i have 60 fps. Sometimes i have a little frame break in from 60 to 55 . Sometimes if a cut scene the frame breaks are radical . i think this are the camera switches from hide to show and the render time. At the moment i have no solution for this . Also if i have an NPC that will show at a special time and goes active then there are little frame breaks. If i load the scene again often there are only a few frame breakes. If this is known to you and you already have a solution, it would be grateful if you send me a hint or solution. Jen told me that i have to reduce the batch. At the max i have 350 batches (this is in Akt2 Teil 2 ) at the cottage. What is the best Nr. of batches in a scene? Some objects i bind in blender together. But this only function if i have the "FBX" files. some Models are only "MDL" files so i cant bind them. And so many objects i have not place at the cottage (i think) ok thats it for the first blog to "Behind Enemy Lines" Have fun trying it
  19. Damn in my new Projekt i have NPC with many Animation if xou need one send me pm
  20. This was also interesting to me. Or is it possible to Import a explosion from blender to leadwerks? (Is this a Animation like a animation from a char)
  21. I work really hard on my new projekt. With the next Event from Josh i would show the first Alpha. Meanwhile, I can also program more in LUA. I am really happy because i modified Hancinators "MeleeScript" with patrols. I put in a search function so the NPC continue his Path if he lost sight to you. Also i programmed a "Effect Script" so the NPC make "something" if the Effect is "true" Also i try to voiceacting but this is in test at the moment (Jorn is busy at the moment ) Here are some pictures Edit: If someone knows how I get the ammunition bar behind the Hud, I would be grateful for help here.
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