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Everything posted by burgelkat
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Building some Models in Blender by my own..
burgelkat commented on burgelkat's blog entry in burgelkat's Blog
Delited -
[Solved] Decrease Character climb step height??
burgelkat replied to Yue's topic in General Discussion
Make the physic shape not to a box better to poydron or poly mesh then i think climbing over is posssible -
found the Problem you have delete the Mass set to 0 if you die function Script:Kill() self.health=0 self.alive = false self.corpse = Pivot:Create() local shape = Shape:Load("Models/Characters/Generic/corpse.phy")--this shape is made from a low-poly CSG sphere, so it will roll around a bit but come to a stop quickly self.corpse:SetShape(shape) if shape~=nil then shape:Release() end self.flashlight:Hide() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:Hide() end self.corpse:SetMass(5) self.corpse:SetMatrix(self.camera:GetMatrix()) self.camera:SetParent(self.corpse) self.camera:SetPosition(0,0,0) self.camera:SetRotation(0,0,0) self.corpse:SetCollisionType(Collision.Prop) self.corpse:SetSweptCollisionMode(true) self.entity:SetCollisionType(0) self.corpse:SetFriction(10,10) local maxomega=5 self.corpse:SetOmega(Vec3(math.random(-maxomega,maxomega),math.random(-maxomega,maxomega),math.random(-maxomega,maxomega))) local v = self.entity:GetVelocity() if v:Length()>1 then v=v:Normalize() end self.corpse:SetVelocity(Vec3(math.random(-1,1),math.random(-1,1),math.random(-1,1))) --self.entity:SetMass(0) ----> deactivate this line because the game crash if you die self.entity:SetPhysicsMode(Entity.RigidBodyPhysics) end
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Game crashes without message when I'm attacked by an NPC (Melee attack) and then die. Does anyone know why is so? Was never like that before. I build a new Project and i have the crashes too. I use the start Map with only a Block and put the crawler to it and the player. (It would be bad if I had to make the map completely new.) Edit: If i jump and then in this phase i die then there is no crash
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Very cool i see my train and the Waggons drive correct in the Future
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Hi, i exportet an Model from blender (with Leadwerks exporter). Its modified with lattice so i get a nice corrugated iron roof. If you look at the picture you can see that the shadow is not correct? what i did wrong here? in blender the shadow looks ok .. is there something that i have to observed? thanks for some hints
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i am not sure what you mean , i think there is a line at the messagebox .. where you can drag files in it to upload it to the message after that you have to press the (+) button than its integrated in the message ..
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You mean something like this?
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So slowly I think I understand blender. I have created a few models by myself. Specifically, the clips the bullets and the RPG7 The body is of fuse. After Rigging in Mixamo i imported the FBX to blender and make some changes . Now I can use the RPG7 in the game. and dont forget to use the Modifier "Decimate" to use. So you can reduce the plycount!! before: after:
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i downloaded some free weapons and completed it in blender Then i changed the FPSGun.Lua so the rpg7 Munition hide and show for the grenade i use the FPSGrenade Script from "Einlander" and changed some positions also i implemented a nightvision to the player
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in the Editor .. "Appearance" and under Diffuse ?!
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Sorry for a new question about this. the script function good but not with a character model if i hide a character for example the merc with m4 and i will show the char at a Special Moment then the m4 is always hidden. Wy the child m4 does not show up? Is a char model with many bones as child a different child that has to be another script code ? Thanks for your help ...
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New ideas for the Monthly Script Challenge
burgelkat replied to Thirsty Panther's topic in Programming
Weather system is still open -
Try to use the groundplant shader I have trouble with the beach tree only with the groundplant shader the branches moving
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Thanks Yes i use your free skyboxes. Thanks a lot for that. The TrainStation Map is not yet finished. But you can use it now. If you find the switch ... a Train arrives. Its not yet perfect. But looks in my eyes cool Have fun
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ah ok at the moment i tryed to do the same but with no luck will try your version.. Thanks a lot.
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Hello, i have a question about show and hide: If i Hide an Object by this script function Script:Show()--in if (self.entity:Hidden()) then self.entity:Show() end end function Script:Hide()--in if not self.entity:Hidden() then self.entity:Hide() end end then child are hide too. But if i have an Object that is at "Start" hidden. Then the Childs ( the hole object) not show after i would show it . What i have to do that all Childs are show so i have not to put in every child a script with show ? (the Childs are different Boxes and 2 ermitters) i hope you can follow what i have written
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Project OLED: Arcade game tutorials
burgelkat commented on AggrorJorn's blog entry in JornAggror Blog
Great Giana Sister? (C64 my first computer) omg i am old -
With this update I created a level menu. Here you can simply continue with the next Map where you left off. There is still a small problem. I think it is due to "UpdateWorld Function". If the button does not work the same, please again (possibly also 3x click) I also worked a bit with the Vergetation and Billboards. I have improved the Map "Forest" and "Countryside" a little bit
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i think 8 PM in Europe
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Thanks i am happy that you enjoy it I think i have to make the task more transparent Its a little tricki with the pizza because the Modell overlaps the mouse icon You have to find a good position so the icon shows up I think about a menu where you can choose the Level For a save game function i think its to late to implement this afer finished maps ?!?
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Well, the motel room as well as the Desert-dream is done so far. Just a few changes and the dream come to an end. I hope you have fun. The Desert-Dream is with more action and some intersections. Also I tried to integrate a few tips from Macklebee and AggrorJorn. Thanks a lot for this tips. Feedback as always is very welcome. Edit: it seems there is a sound-bug in the Desert Map. If i walk then i hear shooting-sound. I have to search where the mistake is
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The Motel Map is now ready. Only small things at the interior should be changed. Thanks to Macklebee and AggrorJorn for their help and patience. Next comes a small map with the motel room. It's small little tricky, if your tablet is wearing to see the mouse pointer, but it works. Next will be a Motel Room Map I would be glad about a feedback. have fun