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burgelkat

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Everything posted by burgelkat

  1. Make the physic shape not to a box better to poydron or poly mesh then i think climbing over is posssible
  2. found the Problem you have delete the Mass set to 0 if you die function Script:Kill() self.health=0 self.alive = false self.corpse = Pivot:Create() local shape = Shape:Load("Models/Characters/Generic/corpse.phy")--this shape is made from a low-poly CSG sphere, so it will roll around a bit but come to a stop quickly self.corpse:SetShape(shape) if shape~=nil then shape:Release() end self.flashlight:Hide() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:Hide() end self.corpse:SetMass(5) self.corpse:SetMatrix(self.camera:GetMatrix()) self.camera:SetParent(self.corpse) self.camera:SetPosition(0,0,0) self.camera:SetRotation(0,0,0) self.corpse:SetCollisionType(Collision.Prop) self.corpse:SetSweptCollisionMode(true) self.entity:SetCollisionType(0) self.corpse:SetFriction(10,10) local maxomega=5 self.corpse:SetOmega(Vec3(math.random(-maxomega,maxomega),math.random(-maxomega,maxomega),math.random(-maxomega,maxomega))) local v = self.entity:GetVelocity() if v:Length()>1 then v=v:Normalize() end self.corpse:SetVelocity(Vec3(math.random(-1,1),math.random(-1,1),math.random(-1,1))) --self.entity:SetMass(0) ----> deactivate this line because the game crash if you die self.entity:SetPhysicsMode(Entity.RigidBodyPhysics) end
  3. Game crashes without message when I'm attacked by an NPC (Melee attack) and then die. Does anyone know why is so? Was never like that before. I build a new Project and i have the crashes too. I use the start Map with only a Block and put the crawler to it and the player. (It would be bad if I had to make the map completely new.) Edit: If i jump and then in this phase i die then there is no crash
  4. Very cool i see my train and the Waggons drive correct in the Future
  5. Hi, i exportet an Model from blender (with Leadwerks exporter). Its modified with lattice so i get a nice corrugated iron roof. If you look at the picture you can see that the shadow is not correct? what i did wrong here? in blender the shadow looks ok .. is there something that i have to observed? thanks for some hints
  6. i am not sure what you mean , i think there is a line at the messagebox .. where you can drag files in it to upload it to the message after that you have to press the (+) button than its integrated in the message ..
  7. So slowly I think I understand blender. I have created a few models by myself. Specifically, the clips the bullets and the RPG7 The body is of fuse. After Rigging in Mixamo i imported the FBX to blender and make some changes . Now I can use the RPG7 in the game. and dont forget to use the Modifier "Decimate" to use. So you can reduce the plycount!! before: after:
  8. i downloaded some free weapons and completed it in blender Then i changed the FPSGun.Lua so the rpg7 Munition hide and show for the grenade i use the FPSGrenade Script from "Einlander" and changed some positions also i implemented a nightvision to the player
  9. in the Editor .. "Appearance" and under Diffuse ?!
  10. Sorry for a new question about this. the script function good but not with a character model if i hide a character for example the merc with m4 and i will show the char at a Special Moment then the m4 is always hidden. Wy the child m4 does not show up? Is a char model with many bones as child a different child that has to be another script code ? Thanks for your help ...
  11. Try to use the groundplant shader I have trouble with the beach tree only with the groundplant shader the branches moving
  12. Thanks Yes i use your free skyboxes. Thanks a lot for that. The TrainStation Map is not yet finished. But you can use it now. If you find the switch ... a Train arrives. Its not yet perfect. But looks in my eyes cool Have fun
  13. ah ok at the moment i tryed to do the same but with no luck will try your version.. Thanks a lot.
  14. Hello, i have a question about show and hide: If i Hide an Object by this script function Script:Show()--in if (self.entity:Hidden()) then self.entity:Show() end end function Script:Hide()--in if not self.entity:Hidden() then self.entity:Hide() end end then child are hide too. But if i have an Object that is at "Start" hidden. Then the Childs ( the hole object) not show after i would show it . What i have to do that all Childs are show so i have not to put in every child a script with show ? (the Childs are different Boxes and 2 ermitters) i hope you can follow what i have written
  15. i think designing the "Train Station Map" is nearly finished .. now i have to fill it with life
  16. Working on a Part of " A long Journey " Train-Station-Map
  17. Great Giana Sister? (C64 my first computer) omg i am old
  18. With this update I created a level menu. Here you can simply continue with the next Map where you left off. There is still a small problem. I think it is due to "UpdateWorld Function". If the button does not work the same, please again (possibly also 3x click) I also worked a bit with the Vergetation and Billboards. I have improved the Map "Forest" and "Countryside" a little bit
  19. Thanks i am happy that you enjoy it I think i have to make the task more transparent Its a little tricki with the pizza because the Modell overlaps the mouse icon You have to find a good position so the icon shows up I think about a menu where you can choose the Level For a save game function i think its to late to implement this afer finished maps ?!?
  20. Well, the motel room as well as the Desert-dream is done so far. Just a few changes and the dream come to an end. I hope you have fun. The Desert-Dream is with more action and some intersections. Also I tried to integrate a few tips from Macklebee and AggrorJorn. Thanks a lot for this tips. Feedback as always is very welcome. Edit: it seems there is a sound-bug in the Desert Map. If i walk then i hear shooting-sound. I have to search where the mistake is
  21. The Motel Map is now ready. Only small things at the interior should be changed. Thanks to Macklebee and AggrorJorn for their help and patience. Next comes a small map with the motel room. It's small little tricky, if your tablet is wearing to see the mouse pointer, but it works. Next will be a Motel Room Map I would be glad about a feedback. have fun
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