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Everything posted by domi
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Congratulations getting Leadwerks GamePlayer Greenlit.
domi replied to Gonan's topic in General Discussion
what??? -
Congratulations getting Leadwerks GamePlayer Greenlit.
domi replied to Gonan's topic in General Discussion
where do I get it? LINK ? -
Quote from THE MATRIX What is real? How do you define real? On a personal side note, I think dreams are more real than video games. We all want to experience things and get immersed into adventures and do the impossible that we cannot do in this reality. Games are a daily fix to overcome earthly restrictions and fake a dream world we can go to at any time we like.
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please explain for the non-programmer how to implement this SSDO code
domi replied to domi's topic in General Discussion
OK, thanks can you share your code when you get this to work ? -
http://www.leadwerks.com/werkspace/topic/1228-ssdo-filter/page__hl__ssdo+filter Here is a sample of a SSDO shader.that seems to work (?) For me as non-programmer it's a skinned bone to chew on, because I have no idea what to do with this piece of code and where to put it or as what to save it etc. A step by step how to go about it would be nice. cheers
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thanks for helping much appreciated at this late hour I still have a strange alpha thing Everything set as you suggest I looked but all set to solid no alpha
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I switch with project manager, click on the project ad then OK it then load the saved map via File Open AND NO >>> I DO NOT USE BETA VRSIONS
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I have the urge to get some good answers now because I am reaching the apex of tolerance and patience reloading my old project and EVERYTHING IS EMPTY there is NOTHING in the map Now loading my new project it's also empty
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What's the biggest development challenge you face?
domi replied to Josh's topic in General Discussion
right on Rick, that's what I talk about -
What's the biggest development challenge you face?
domi replied to Josh's topic in General Discussion
elite vs noob ? who gets in and who ain't ? nope, been there... -
What's the biggest development challenge you face?
domi replied to Josh's topic in General Discussion
"why don't we take the coders and team them up with the artists?" Unreal Engine and UDK did just that... I think it's 20 quid per month + 5% I certainly tinker-toy with the idea... -
What's the biggest development challenge you face?
domi replied to Josh's topic in General Discussion
As I'm not a programmer, writing code and shaders is a challenge. Art assets no problem, I'm doing 3D for over 20 years and I'm Autodesk Certified Professional in 3ds max and AutoCAD. Improvements would be: - something like Unreal Kismet (current flow graph is not flexible enough) - visual shader editor like in Visual Studio (see below) - allow more than one script on object - an intelligent deployment tool -
Josh, you are the maker of it, and you did a great job with Leadwerks (something to be proud of - I couldn't do that), but new scripts with built-in scripts don't seem to like my game ideas even if I remove and restore a map without the scripts the ones that don't work. It's time for me to move on finding a new solution. I really like Leadwerks, but it can't deliver what I need.
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as it says in the title Main reasons for it is that script interoperability is not guaranteed in fact, also when restoring (removing non-working scripts which were rather basic) the project was completely broken down having to redesign from scratch too often.
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need some help here http://www.leadwerks.com/werkspace/files/download/405-freelooklua/ I also applied bloom shader bloom.lua but with free look script I get errors bloom.lua line 72 for index,o in ipairs(self.buffer) do --------------------------- Leadwerks Editor --------------------------- Script Error bad argument #1 to 'ipairs' (table expected, got nil) Line 72 --------------------------- OK --------------------------- The free look camera script ignores all post fx any help on this would be appreciated cheers
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Leadwerks 3 tutorial #5_ Flying and Spectator camera - need it in Lua please
domi replied to domi's topic in Programming
Thank you, much appreciated