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Everything posted by AnthonyPython
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when you press download it just shows you the image, I don't get anything to download Groove
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wouldn't think that would be too good for performance wise though.
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that is just prototyping and is a testing environment for when I started using leadwerks 2 months ago actually. the rooms will be actually indeed very cubic, how ever there will be no need of ladder's now since I have parkour in place. I am drawing up some more concepts to do for model's, this game will have quite a isolation feel to it.
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Beginner Questions - Cutscenes/Animation/Menu/Etc
AnthonyPython replied to Gloomshroud's topic in Programming
agree with that as well, but still never to early to think of idea's out-side the box to just have them when you may need them later on as well. -
he instant a prefab and rotates it
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Beginner Questions - Cutscenes/Animation/Menu/Etc
AnthonyPython replied to Gloomshroud's topic in Programming
sometimes you have to think out-side the box to try and have not only appealing gameplay but also the design aspect of what makes your game different from others in your games genre, to try and make it stand out. what is done often in this genre, what isn't done often. -
the blood overlay in the fps script does fading which is a good example to start from.
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check to see if the app your using didn't close it's process, as this happens some times with some apps
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if you feel I might need to change some thing then feel free to say so, but please try to give suggestion's as well with your post.
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Excel is not just a word used with microsoft, as in Excel as "be exceptionally good at or proficient in an activity or subject." Excel, so UNNO Excelled in puzzle solving as its core features. yes, it does to transport yourself, other items to other location's in a test, or stuff being delivered to you. yes trap for a dropper for like a cube be fine. on one
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Beginner Questions - Cutscenes/Animation/Menu/Etc
AnthonyPython replied to Gloomshroud's topic in Programming
that would be a better, cooler cut scene than a animated back ground. -
you don't have to say you used leadwerks,or use a splash image as your engine in your game, but a lot likes to try and expose the engines they like.
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Beginner Questions - Cutscenes/Animation/Menu/Etc
AnthonyPython replied to Gloomshroud's topic in Programming
other than complex scenes, are really cool -
Downloaded just fine for me as well, I have all 4 files as well. so yours didn't finish olby
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he put his game on the greenlight page to early, and thus now has to find other mean's of advertising, and exposes, you really only need to do greenlight that when you have a close finished project not a concept, as people are more interested in finished-ish game more or less, except a few exception's.
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not that I know of, of course though it would be nice to have.
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leadwerks 3.4 doesnt support visual studio 2010
AnthonyPython replied to Kotaros's topic in Programming
i use the community edition it's really nice -
leadwerks 3.4 doesnt support visual studio 2010
AnthonyPython replied to Kotaros's topic in Programming
not if it isn't stable -
Categorical's main goal for me is Replayability , which is a huge issue for some games. Main-Story I'll try to say some of it with-out spoiling to much (of course you may get different story's while playing) you play as a experimental robot called U-N-O,(Ultimate Nano organism) that is made of living metal, has developed a complex AI over several year's, and has got smarter and smarter learning the in's and out's of the science facility called (Easel science, that's a silent E, and is a long a, so you say it as long (a)ahcell, rhymes with Excel. the moto is "Excel with Easel science!" every puzzle room you complete you receive letter's though a pnuematic tube from other human test subject's that try's to talk to you and tell them selves about them and what things are happening around them in there series of test. Mr. Easel created a global warming disaster(making the world very cold) of his first attempt to dominate. A few years later he declares war on his own American soil. after year's of turn-oil of war, and pleasing him-self with war and cruelty, he finds him self dying later that year he disappears and was never seen again, only written letter's and notes was that ever came from Mr. Easel again. never seen ever and ever again. Game mechanic's: Procedural generation/randomization for the most Replayability I can get Level editor- at some point after the procedural is done. Fiberoptic vision - allow's you see hidden signs, and words, and other info other wise you may not have seen Parkour button's, door's, pneumatic tubes for delivering item's of all sort's Energy level- keep them up Sanity- you have became so complex and evolved that you have actually develop sanity for your self. Stamina- more you run more you use your energy supply. and normal Health. inventory No fall damage( but if you do fall to fast you will lose some sanity) http://www.indiedb.com/games/categorical Expect the unexpected
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good thing it's in the concept page and not the greenlight as of yet, we learned from nick.ace's mistake, sorry nick
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what does z-sorting do exactly?
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leadwerks 3.4 doesnt support visual studio 2010
AnthonyPython replied to Kotaros's topic in Programming
quite honestly I like vs 2013 a lot more than 2010, but I really only use that for Tinkering around with other older engines other than leadwerks. -
looking great man
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you can put a .blend in a .zip and send it to some one, but to use the model's in the .blend you need to export it as .fbx, .obj (for props and such that has no bones) or the leadwerks exporter plugin for blender, it exports both the model to .mdl, and the material's as a .tex. for use in leadwerks.