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AnthonyPython

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Everything posted by AnthonyPython

  1. Intellasense does some strange stuff some times. :/
  2. maybe cause of the turret's with leg's kinda are like the headless bomber's? just robot's with no arm's and a turret for a head
  3. to go into but more explanation of what question I am asking is, why does &World::Clear; work instead of World::Clear; Intelleasense said to put a & in front but why does it not work without a & symbol?
  4. probably could check to see what it picks if it is the player or not, if it isn't then it shouldn't cause damage to the player.
  5. Thanks for the advise rick. I'll definitely look into sqlite3.
  6. as the Titles says it all, is this now easier to do? I know Flexman has a unfinished guide in 2012. but it's still some great info, of course though, that was LE 2.x, and Leadwerks has gotten better. can anyone create such a thing, like specify, the prefabs, what height/width/length. (VIA LUA) and is it possible to have them, saved as a .map without having them being saved in Ricks save/load since that wouldn't be really a good thing. if it is too much to do I'll understand it. but having something like this will increase my work flow of getting puzzles done quicker.
  7. working on my player's model. mostly for promotional art, (except the arms/hands/legs/feet will be used for parkour)
  8. In theory the steam overlay should be available, if it is able to send steam the correct appid that i am in(which it is) being 251810, and so the steam overlay should work, unless it's a prevention on the steamworks for the Leadwerks appid to not actually use the steam overlay.
  9. 480 is spacewar, and so screenshots are put into spacewar (which has no page or hub) steam is always running on my computer steamworks::Initialize() is true and as I stated above AppId: 251810(which is leadwerks) --steam overlay doesn't even work and yes I run it by the .exe in the folder not through the editor. Edit: I just tested it with out leadwerks open and instead opened my game with leadwerks APPID, it does indeed tell steam that I am in Leadwerks when in my game, how ever no steam overlay.
  10. using the AppId: 251810 --steam overlay doesn't even work using the Demo AppId: 301170 -- Steam overlay does work, but it does not use the leadwerks screenshots(I dunno why I even tried it)
  11. I have this problem as well as there seems to be a bug where (even in the normal Mygame not edited project) when you launch the game through the .exe folder and not through the editor and then when you close the game it some times crashes the leadwerks editor with a Error: exception_access_violation, I have had it happen to me 5+ times but I now can't seem to replicate it. as I have no idea why this would happen. as of right now it is working fine.
  12. looks good, the problem with steam overlay is because it is using the spacewar appid, I tried changing it to the leadwerks software appid but then the steam overlay wouldn't start up, would be nice to allow the ability to upload a screen shot else where through the editor with out a render in the editor. like how SFM allows this.
  13. same here, I can fix and use say already existing animation, of course for my player stiff/robotic animation's is what I do need, I'll probably at least give a shot at it.
  14. would be nice at some point for the Leadwerks engine to handle trigger's for ladder's as like the source does as well(aggror's video on ladder's does good though for the mean time) built in crouching would be nice to.
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