Blender i am pretty sure supports this, motionbuilder does a great job to as well, but Blender is probably the way to go. look around on youtube/web, I would for yea, but I need to get some sleep
Really? you tried to use the Crawler Animation? I wouldn't expect for those animation's work isn't the named bones different? I havn't tried Importing my fuse character as of yet, I will though.
well that is not the problem then
hmm well ok
glad to hear your not having to many problems with it.
I don't own the c++ dlc so I can't help you there. But i think Josh will be able to help you more on this than me.
That is very odd, but uh the problem might be caused by it by intersecting into the walls or what ever as in general you don't want most things intersecting into something. make sure it's not intersecting.
I've also heard that the Linux App version is pretty buggy as well right now
and uh I don't think Linux Mint 17 is considered supported, only Ubuntu 14.04 LTS 64-bit was it?(correct me if I am wrong haven't used Linux in a long time) has been tested.
I Already know about the leadwerk effect node, but all it does is copy/paste the code you feed it, so even if it works in shader tool, it doesn't mean it will work in Leadwerks so it's not as easy to just copy and paste.
they are aware of this issue and in the coming week a new update will come out providing project example's for leadwerk user's as well the fixed issue with the node, and correct leadwerk reference to help convert the shader's to work properly with leadwerks
you have to use .lua (instead of .txt) with sand box on for when publishing with it or else it wont work
you mean on the steam workshop publishing? right?
it's fine I guess, but don't get your hopes up, since i say josh wants to get more High priority stuff done, like the carving tool, or the vegetation tool etc.