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AnthonyPython

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Everything posted by AnthonyPython

  1. I was wondering how would this be done to detect edges and allow the player to jump and grab edges then lift them selves up.
  2. Blender i am pretty sure supports this, motionbuilder does a great job to as well, but Blender is probably the way to go. look around on youtube/web, I would for yea, but I need to get some sleep
  3. great to know, now if you want to use other animation's not from mixamo you will have to retarget the animation to your character's as just a heads up
  4. you might be on to something there, but I don't know anything about the publishing through leadwerks. so I guess it's possible ?
  5. Using the modified edgeglow shadmar made for me, and the thermal shader results in this:
  6. Really? you tried to use the Crawler Animation? I wouldn't expect for those animation's work isn't the named bones different? I havn't tried Importing my fuse character as of yet, I will though.
  7. thanks for the clarification on that, Guppy I am a noob when it comes to Linux/MacOS stuff
  8. yep make sure have that Manuel activate set to true xD
  9. They are acting really strange O_0
  10. if you can please attach the map that your having it trouble in, it's a bit hard to help without it.
  11. well that is not the problem then hmm well ok glad to hear your not having to many problems with it. I don't own the c++ dlc so I can't help you there. But i think Josh will be able to help you more on this than me.
  12. That is very odd, but uh the problem might be caused by it by intersecting into the walls or what ever as in general you don't want most things intersecting into something. make sure it's not intersecting. I've also heard that the Linux App version is pretty buggy as well right now and uh I don't think Linux Mint 17 is considered supported, only Ubuntu 14.04 LTS 64-bit was it?(correct me if I am wrong haven't used Linux in a long time) has been tested.
  13. yea, sounds like a file is missing. of course if you have a large game and only one file is missing this can take while to track down
  14. I Already know about the leadwerk effect node, but all it does is copy/paste the code you feed it, so even if it works in shader tool, it doesn't mean it will work in Leadwerks so it's not as easy to just copy and paste.
  15. they are aware of this issue and in the coming week a new update will come out providing project example's for leadwerk user's as well the fixed issue with the node, and correct leadwerk reference to help convert the shader's to work properly with leadwerks
  16. you have to use .lua (instead of .txt) with sand box on for when publishing with it or else it wont work you mean on the steam workshop publishing? right?
  17. eh, well the effort is what matter's, so you can't say you haven't tried.
  18. it's fine I guess, but don't get your hopes up, since i say josh wants to get more High priority stuff done, like the carving tool, or the vegetation tool etc.
  19. this is certainly a interesting subject rick. neat
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