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AnthonyPython

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Everything posted by AnthonyPython

  1. same thing happens with aggror's turret if you don't have a box over the character, and set a pivot for it to look at the character chest to shoot at (if not it shoots at the player's origin at the feet)
  2. I dunno, pick does have issues with the character controller
  3. watch aggror's tutorial on the turret you have to make a box for the character for pick to find the player easier, as with out the box it can't hit the player.
  4. be better than death animation for it to be death ragdoll (hehe jelly joints and death cramps forever, )
  5. snap object to object be nice as well
  6. It doesn't do anything just copy and paste into a .shader file currently there going to release a fix and with new nodes this coming week and will provide example leadwerk shader's and a reference for the leadwerk commands. but they said its fixed. (they did have trouble with post processing effect's in leadwerks) Basically when it comes down to it ATM Also Thanks Shadmar your great
  7. working on a fallout 3, Amnesia, portal cross over parkour/puzzle game.
  8. I have Fuse and it uses/can use custom SD materials but it export's in normal textures when you get it autorigged/ output in .obj great program for creating character's.
  9. +1 I am always worried something might break when I update, so I check the blog before i update to see what is changed.
  10. Like the autocomplete the java editor eclipse has, which is awesome.
  11. This has been talked about some, but yes I agree This would be great to have, ....Josh
  12. Update: I have reported this clearly broken node (all it seems to do is copy and paste into a .shader which doesn't work) And they are isolating this problem to fix this issue they are aware of this problem now, they didn't know this was problem due to no one has reported this to them about anything on the leadwerk node until I have. I hope they get this fixed as there some great shader's on shadertoy I would love to use.
  13. agree seems unlikely, maybe it will happen again at some point in the future.
  14. with Dynamic entities I get around 20-25 fps with physics and around 30-32 fps when not looking at them on my laptop
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