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Hububalli

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Everything posted by Hububalli

  1. Thanks for all the quick replies, I had already turned off compression which didn't make any difference. I disabled mip-mapping and that did make an improvement. I also tried using a 2048 texture on the terrain but that didn't make any difference at all. This screenshot shows the better results of disabling mip-mapping. Here are the relevant files Nick.ace or anyone else that wants a look. Textures: https://www.dropbox.com/s/3p5vq5uvkury4dt/Stonefloor1.zip?dl=0 map: https://www.dropbox.com/s/heiyq02knisrm2d/start.map?dl=0 Cheers,
  2. Hi, First I would just like to say hi! and I love the software. It has been great for me to finally make some game ideas I have had in my head for years a reality. It is very easy to use and I have been really pleased with the results so far. Just wanted to add that in there first as I didn't want my first post here to be totally negative! I have made some 1024 textures and imported them into my project. I have a terrain setup and applied these textures. The problem is they look very blurry. In photoshop they are nice a clear and sharp but in leadwerks they are blurry and dull. I setup a test to see if it was just my project file but I get the same results. I did discover that they are not always blurry. You can see from this image that the textures applied to the box in the bottom right is as it should be, nice and sharp. Then the same texture is applied to the terrain and it looks pretty rubbish. I did read a couple of other topics where people had similar problems. Does anyone have any idea why this is happening? Cheers,
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