there's no bug that i can see... here is an example that allows you to set AA, bloom, godrays, ssao, hdr, wireframe, and dof.
you also need the lua-gluefunctions.bmx to be able to incorporate the lua objects (environment_atmosphere, lights, etc..) from the sbx scene.
and this is just a small example that sets the skybox and DOF:
Framework leadwerks.engine
Import "c:\program files\leadwerks engine sdk\bmx\framework\framework.bmx"
GCSetMode(2)
AppTitle:String = "SkyBox and DOF"
RegisterAbstractPath ("c:\program files\leadwerks engine sdk")
Graphics(800, 600)
Global fw:TFramework = CreateFramework()
If Not fw RuntimeError "Failed to initialize engine."
PositionEntity(fw.Main.camera, Vec3(.5, 0, - 2), 1)
SetSkyBox(LoadMaterial("abstract::FullskiesBlueClear0016_2_L.mat"))
SetBackgroundColor(Vec4(1, 1, 1, 1))
SetFarDOF(1)
SetFarDOFStrength(1)
SetFarDOFRange(1.5, 5)
Global light:TLight = CreateDirectionalLight()
RotateEntity(light, Vec3(45, 45, 0))
Global mat:TMaterial = LoadMaterial("abstract::cobblestones.mat")
Global cube1:TMesh = CreateCube()
PaintEntity(cube1, mat)
Global cube2:TMesh = CreateCube()
PaintEntity(cube2, mat)
PositionEntity(cube2, Vec3(1.5, .5, 2), 1)
HideMouse()
fw.SetStats(1)
Repeat
If KeyHit(KEY_ESCAPE) Exit
If AppTerminate() Exit
TurnEntity(cube1, Vec3(.15, .15, 0))
TurnEntity(cube2, Vec3(-.15, 0, -.15))
fw.Update()
fw.Render()
Flip(0)
Forever
fw.renderer.gbuffer = Null
GCCollect()
ShowMouse()
End