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macklebee

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Everything posted by macklebee

  1. these loading times don't make sense... and as for the editor taking a long time to close, wasn't that an issue back in the day with sandbox and the modelviewer due to some issue with a driver? my editor closes immediately.
  2. at the time he posted, it wasn't moved to this forum yet. when you say all other textures are fine, does this mean the terrain shininess slider works for them?
  3. thats ok... i will just stick with my old pointlight
  4. yes, to freely admit it and ask for help is very questionable actually was eating one while writing that and was thinking I would kill anyone that touches my sandwich... and i am still hungry
  5. To be fair, he wasn't using a demo. He freely admitted that he stole the software. Let's not romaticize it by calling it pirating. Let's call it for what it is: stealing. But the problem is everyone has this opinion that since software isn't a tangible thing and they are just downloading it from the internet, that its not stealing. But of course it is. Its just harder to police software than a physical object. But I see absolutely no difference in pirating the software and someone stealing $200 out of Josh's wallet. There is no rationalization that is defendable for stealing someone else's property, whether it be a tv, software, or a turkey sandwich. It's stealing pure and simple.
  6. thats the point we were making bubu... technical info on how to do something with the SDK or SDK issues do not need or should not be in the public forum. but thanks for not paying attention.
  7. ok, not knowing exactly how you have your wrapper working... but shouldn't it be: skybox.FlipMesh(); instead of: skybox.Flip(); FlipMesh
  8. the lua script regarding the AddHook... does it require an updated lua version to work? I am not see a red rectangle when I run this nor any errors.
  9. I need to apply that logic to everything in life. Hey guys at bestbuy, I am going to test a 60" flatscreen tv and just use it until I feel comfortable enough to buy it. Man, with this new system I can get alot of stuff for christmas to "test" until I feel comfortable enough to actually legally buy it. Wow, I wonder why no one has ever thought of this course of action before? I see no reason that this shouldn't apply to everything...
  10. pretty slick so far i see you caved in and moved to single state welcome to the headache!
  11. Post these questions in the private forums please.
  12. That would be fine for the developer to do, but the goal here was for the end-user(player) to be able to spawn railroad tracks. Since the player will not have the SDK, the smart thing to do would do this by lua script to automatically spawn your type of track, line up your tracks, etc...
  13. In this context, whats the benefit of loading a SBX file as compared to just loading a model?
  14. if you are an actual registered SDK owner then you should email Leadwerks about getting forum access. See this post.
  15. a modified version of it i would guess... you could try spawning them with a camerapick and see what you get... the problem you need to work out is how to adjust the rotation and handle the linking via your game instead of the editor.
  16. yes it can be done, you just have to program it to do so...
  17. yes, i know... it wasn't specifically pointed at you but all SDK owners... technical requests regarding how to do something in the SDK should be kept in the private forums since registered users are the only ones that should need this info. All SDK owners need to stop posting these type of questions here. You should use the Editor forum for this question, and not the bug tracker until its a given that its a bug.
  18. This kind of stuff needs to be kept inside the correct forums. General Discussion is meant for general discussion not specific questions on how to do something with the new editor. The reason we have protected and open-to-the public forums is because of illegal copies of the SDK. The goal is to only provide technical assistance for the SDK/editor/whatever inside the protected forums, not out in the public to give illegal users any benefit of the advice given to actual registered SDK owners.
  19. macklebee

    2.3 Sync

    found the issue with the firepit crashing a bmx program whenever it was loaded into a scene... inside the firepit.lua's GetKey function the return has too many parameters: return self.super:GetKey(model,key,value) and it needs to be: return self.super:GetKey(key,value) This is the reason for the GL_INVALID_VALUE error that crashes bmx. now to figure out why i can't get other standalone lua scripted emitters to work inside bmax...
  20. macklebee

    2.3 Sync

    ok... sounds work... Interestingly enough all I had to do was just change "fw.listener" inside the oildrum.lua file to "listener". It appears "listener" is setup already inside the editor to be equal to "fw.listener"?? so that change allows the sound to still work inside the editor and in bmax... Still getting the occasional GL error with emitters or they just do not show atm...
  21. tyler, I think you edited too much... you do not appear to be creating a mesh/surface anywhere for you to be able to paint a material. I haven't looked at the code too much yet, but just looking at how the road nodes work in the editor with the grid off, skybox set to a solid color, and wireframe on, i can see the mesh plane? being created between two points... your code shows a link but no mesh/surface being created...
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