Not yet, maybe this can be used to a 3D game too?
I think I fixed the problem, but I don't know why or how it works. I used something called Joint::Slider
function Script:Start()
self.entity:SetCollisionType(Collision.Scene)
local position=self.entity:GetPosition(true)
self.joint=Joint:Slider(position.x,position.y,position.z,0,0,0,self.entity,nil)
end
function Script:UpdatePhysics()
self.entity:SetVelocity(0,0,2, true)
end