Thanks for the support Josh, I think that with more and more good LE games on Steam the better for all of us. Community exposure is always a good thing
Everyone should also support the amazing work that AggrorJorn is doing with his videos, subscribe to his YouTube channel and share with your friends
http://www.leadwerks.com/werkspace/topic/15703-project-oled-open-leadwerks-examples-and-demos-project/
I was trying to make second game to the tournament, and was also a snowboard game, we spoke about skiing on january 2th:
http://www.leadwerks.com/werkspace/topic/15494-slippery-floor/
Yeah this works great, until the player try to slide on a non flat surface like a slope/wedge, non flat surfaces stops immediately the player. I'm trying to figure out why.
Hello,
I tried to mess around with self.entity:SetFriction(0,0) to make the default character controller slide on the floor, but it's not working.
I also tried to maje a CSG and put SetFriction(0,0) in there too in the Start function.
Thanks
That's a good point, if someone figure out what the password is , can we change the password and the package process in the Pro version?
But maybe this is a subject to another thread, we should focus on the ogg support
This may be one of the most requested feature ever, ogg would make the leadwerks game launcher even more appealing since the smaller size the games would get. :/
A demon's game is over 1GB because the lack of compressed sound support.
Josh suggested put Voice acting in some games, but it's hard to do a proper game with VA as a feature since this will increase a lot the final build.
http://www.leadwerks.com/werkspace/blog/1/entry-1844-three-ways-you-can-polish-your-game-without-programming/
I was using the beta branch and now migrated to the stable branch.
Now the editor takes a lot of time to launch even the default start map and stays some time in the directionallight.shader
When finally opens, the editor runs @ 16FPS, impossible to work with.
What I tried to do to fix:
- Instaled the latest AMD drivers (RElive) and I still have the problem
- Tried to reinstall Leadwerks
- Deleted Leadwerks.cfg
Anyone know how to fix this?
Thanks.
tried to use the latest shaders? http://www.leadwerks.com/werkspace/topic/15383-underwater-shader/#entry103236
I'm afraid that other players may have this problem :/
I mean, force the game to run in a arbitrary frame-rate, like force a game run on 30FPS (not every genre need to be 60FPS). Vsync ("context:Sync(true)") will try to match the refresh rate of the monitor.
Released a new version today, I still need to update the game launcher version (**** internet)
This update will fix some of the spelling issues and also add a couple of rooms that were left out in the old release. You'll find a new memory and also a new note from Hiro Nagashi, so if you already played the game you'll have some surprises in this new version.
Changelog v_0.9.5 [uncut]
- Added new SSR Shader
- Added splash screen
- Fixed some spelling errors
- Removed the cars from the starting area
- Added new memory
- Added new note
- Detailed a bit more the rooms
- Added two new rooms
- Reduced the sfx volume of the water steps
- Improved wall textures of the storage room