Well here it is, my Realtime emitter editor program. There's still a lot of work to be done on this program, so any feedback on bugs or feature requests would be appreciated.
Download Link:
The new download is available in the Downloads section on Leadwerks forum.
Current Version 1.0.2
Create up to five emitters:
Sound editor for adding sound to your emitters:
Auto-generates a Lua file:
Edit emitter values and color in Real-time:
Name each emitter:
Upcoming Version 1.1.0
Light Editor for adding lighting effects such as flicker or flash:
Unlimited number of emitters:
Better camera control:
Map loader for loading any .Sbx file for emitter placement reference:
Implement HeatHaze:
Implement Soft Particles:
This program allows you to create up to 5 emitters at once, changing all of their values in Real-time. You can then choose the Export to Lua option which saves all the emitters into one file, also auto-generating a .Lua file for you. All you have to do is export the file anywhere into your SDK folder, and when you open up the Editor the newly exported Emitter-Editor file will be available in the models tree. Simply drop and drag your new emitter file into the Editor and your done.
This program also has a sound editor for adding sound effects to your emitters.
Note: Emitter Editor will automatically save your: .Gmf, .Lua, sound file, and .mat files to the Directory you specify, but will not save any textures needed by your .mat files. You must transfer these manually. I didn't feel like writing out the code to read your .mat files to see what textures they were using.
Note: YOU MUST!!!! have microsoft.net 3.5 framework installed on your computer for this program to run.
This is a free download found at:
http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en
Hope you all enjoy this,
Regards Von04