Hey guys.
I am just wondering how multiplayer code actually works.
So I want to make it so one person can host. Their game does all the loading of trees and enemies and such and does all the saving.
So I saw a post about sending messages from player to host.
Does this mean I have to send player position and health and so on to server?
What would a message sending player health actually look like?
And do I have to do this for every single thing that happens(bullets, damage, inventory, position e.t.c)?
And do I have to send all the game info from host back to client?