Jump to content

Powerhorst

Members
  • Posts

    4
  • Joined

  • Last visited

Powerhorst's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Thanks a bunch, guys I'll try that later.
  2. Hey guys, So I'm currently trying out Leadwerks during my free-time and must say, I'm really happy with it. As my first Learning-project I want to create a simple BrickOut-Clone (Maybe better known as "that Pong-game where you try to destroy blocks") Now most of this works out fine for me and I'm starting to understand the engine-concepts but I can't seem to get the ball-behaviour right. Usually in those games the ball hits a barrier or the player-paddle and reflects its direction without losing any of its velocity. If it choose to make the ball a rigidbody the reflections will happen without any problems (thanks to the colliders) but it will naturally lose its velocity thanks to the impact. Do you know any ways to prevent this from happening? It seems like I'm only lacking a simple command line to get this done. Something like rigidbody.KeepForce or rigidbody.SetElasticity Thanks in advance for any help Greets
×
×
  • Create New...