I'm starting to get the models in the engine, still working on the collision but at least I've got this far.
I hope to have my collision issues worked out this week, I will keep you guys posted on where I'm at with this.
Always~
Rick you are awesome! Thanks for the help! I've been working on models and I have been able to pull all of them into the engine now. Still working on the collision but getting closer~
Thanks for everything!
Always~
Ok, I have my model made and converted to the Leadwerks format and it looks beautiful in the model viewer Josh made! Now I want to put it in the editor so I can use it. I don't really get the instructions on the wiki, so I thought I would ask you guys how its done. Like which file do I need to edit to make my model list? There are so many! Do I need to write a separate loading program or something? LOL! and if so how do I attach the loading program to the engine?
any help would be most appreciated ~
Always~
You guys are awesome! Thanks for the info this is just what I needed~~~ I thought it was a file you created in c++ that contained all the path information for the textures relating to each model. I have worked with engines where you actually have to do that for every piece of the model.
Always~
Josh told me this;
"There's a GMF exporter for it now (we where talking about 3DWS), although you still have to create your material files for any textures you use"
Can one of you tell me what a material file is? I didn't want to ask Josh because I was ashamed I didn't know and he probably already thinks I'm a total retard. LOL!
any help would be great~
Always~
How can you export to .gmf from world studio? It will only export to .b3d,.dbo,.txt,.fy,.map,.wmp and .x. Are you guys using a different version or something? I would love to be able to export to the native Leadwerks format.
Always~
It would be great to have a Mac version of Leadwerks Josh, all of my tools, modelers and paint programs are on Mac. It would be so cool if Leadwerks would run on Lion.
Always~
Vickie
This might be a dumb question but I'll ask anyway, is there a way to move a 3DWS model with light maps into LW2 so that all the lights from 3DWS work?
Thanks~
Always~
Vickie