
WtymonrW
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Everything posted by WtymonrW
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SetColor(1,1,1, 0.5) don't work(For each models in fame). I've tried everything. Help, please. What am i doing wrong?
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Thanks! That's all I needed
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Did anyone know, how to create effects like in ?Code sample, if possible
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If you now, fast objekts skip collision check and move through other objekts. Have engine any standart methods preventing it?
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Now i have two another problems: 1. Unlit surfaces is monophonic(see picture) 2. I can't set material for this models, it(material) load, but don't using
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In Leadwerks i can too. It so much easy for me:D Josh, thanks
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Yes, sure. I think, it really normals, but i don't know, how to setting it
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I haven't preloaded models, only in-game-created surfases. So, how to calculate normals?
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When i create surface it look like it does not reflect light — very-very dark. What parameter setting it?
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No. Leadwerks standart shaders have no support scads maps
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Russia:D
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Substance designer 5. It can create and export all maps; very powerfull I understand, but it is not all maps anyway
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i've bought all for 15$)
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Standart looks very bad:/
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So, in material reflections create "roughness" layer, and it isn't create uniform reflection But, leadwerks hasn't this (And many other) shader
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So, i think, vectors reversing when it multipling at -1
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What i need to setup qraphics to model like in editor? Open GL support all af this, but i don't know how turn on this methods
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Oh! I've didn't know what class drow buffers. So, it's Context?
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Have anyone code exapmles with buffers using? In wiki it is VERY old
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Hi. How to check collision whith trigger and other objects and return this objects adress? In C++
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So, i want create models in real time via set vertices of this model, but model class have not similar functions