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WtymonrW

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Everything posted by WtymonrW

  1. it stiil work not correctly - it is alpha 0.01
  2. CreativeOcclusion, I'm don't use editor and material. And "Context->SetColor" work normally. Dont work "Model->SetColor"
  3. No. It set transparency for all drawing. I need only one model
  4. SetColor(1,1,1, 0.5) don't work(For each models in fame). I've tried everything. Help, please. What am i doing wrong?
  5. Have anyone code simples whis using sprites(Like a model, for bullets, for example)? It all, that i need
  6. Thanks! That's all I needed
  7. Did anyone know, how to create effects like in ?Code sample, if possible
  8. If you now, fast objekts skip collision check and move through other objekts. Have engine any standart methods preventing it?
  9. Now i have two another problems: 1. Unlit surfaces is monophonic(see picture) 2. I can't set material for this models, it(material) load, but don't using
  10. In Leadwerks i can too. It so much easy for me:D Josh, thanks
  11. Yes, sure. I think, it really normals, but i don't know, how to setting it
  12. I haven't preloaded models, only in-game-created surfases. So, how to calculate normals?
  13. When i create surface it look like it does not reflect light — very-very dark. What parameter setting it?
  14. No. Leadwerks standart shaders have no support scads maps
  15. Substance designer 5. It can create and export all maps; very powerfull I understand, but it is not all maps anyway
  16. Standart looks very bad:/
  17. So, in material reflections create "roughness" layer, and it isn't create uniform reflection But, leadwerks hasn't this (And many other) shader
  18. So, i think, vectors reversing when it multipling at -1
  19. What i need to setup qraphics to model like in editor? Open GL support all af this, but i don't know how turn on this methods
  20. Oh! I've didn't know what class drow buffers. So, it's Context?
  21. Have anyone code exapmles with buffers using? In wiki it is VERY old
  22. Hi. How to check collision whith trigger and other objects and return this objects adress? In C++
  23. So, i want create models in real time via set vertices of this model, but model class have not similar functions
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