Running into some difficulties with blurry terrain texture i was trying to solve them using decals.
I painted a texture, added an alpa channel, saved it as a tga file. imported into leadwerks, created a normal map, made it a material...
same with png format...
i copied all the settings from the engine decals... besides the fact the material got all red when Z-sort was unchecked
down below is the result... i can run into the cube and see the decal on its walls but not painted onto the terrain.
my question now is what did you guys do to get working decals or the other way round what did i do wrong?