Steam beta
Pivot have shadows on.
It used to work after fix, but at some point was broken again
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#include "UltraEngine.h"
using namespace UltraEngine;
int main(int argc, const char* argv[]) {
auto displays = GetDisplays();
auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
auto framebuffer = CreateFramebuffer(window);
auto world = CreateWorld();
//Create a camera
auto camera = CreateCamera(world);
camera->SetClearColor(0.125);
camera->SetFov(70);
camera->Move(-1, 2, -6);
//Create light
auto light = CreatePointLight(world);
light->SetPosition(0, 3, 0);
light->SetColor(2);
//Create ground
auto ground = CreateBox(world, 20, 1, 20);
ground->SetPosition(0, -0.5, 0);
ground->SetColor(0, 0.4f, 0);
auto pivot = CreatePivot(world);
pivot->SetPosition(0, 0.5, -1);
pivot->SetShadows(true);
auto box = CreateBox(world, 1, 1, 1);
box->SetPosition(0, 0.5, -1);
while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) {
if (window->KeyHit(KEY_SPACE)) {
box->SetParent(pivot);
}
pivot->Turn(0, 2, 0);
world->Update();
world->Render(framebuffer);
}
return 0;
}