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Marcousik

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  1. Marcousik's post in [Leadwerks] - PickInfo question was marked as the answer   
    Ok I got it to work. I made the test only on  your DEVROOM_gameplay.map
    I found 2 problems:
    1) In script Nurse.lua:
    Remove this line in start() - this causes the bug
     
    2) Your nurse Entity is too little ! It runs under the raycast you are testing and so doesn't trigger anything.
    -> Just put a scale on the nurse entity (1,10,1)
     
    After that the nurse is going to be detected and is coming to the camera, I also reduced the murse move speed to 1 or 2
  2. Marcousik's post in (Solved) Animated textures/materials - Spritesheet & Frame by Frame was marked as the answer   
    Hi Russel,
    Maybe check this, not sure if this answers you rpoint but ok
    https://steamcommunity.com/sharedfiles/filedetails/?id=699303085&searchtext=water
    https://www.leadwerks.com/workshopitem?tags=Material&queryType=1&fileType=0&fileid=699303085
    Out of this I managed to make this:
    It applies the water classic effect to CSG boxes
  3. Marcousik's post in Is it possible to deform the terrain in real time? was marked as the answer   
    Try SetElevation() and decals ?
  4. Marcousik's post in The strange things that happen on Mars!! was marked as the answer   
    Yes this a classic problem of 3rd view animations.
    Now look at that ^^ 
     
     
  5. Marcousik's post in How can I fix this problem? was marked as the answer   
    Well maybe it makes sense to study the mouse look in the FPSPlayer.lua (there are examples of how using Math:Curve() )
    This is the mouse look in the UpdateWorld(): (I would not change this)
    And this is in the UpdatePhysics():
    And somewhere I would add something like this for the third person view:
    self.camera:Move(0,0,-10)
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