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aiaf

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Everything posted by aiaf

  1. Sounds nice We should also use those falling bricks you put in your level, are quite cool.
  2. You can vertex paint those models yourself in blender then export fbx to lw. I noticed you need many vertexes on model for this to look good.Doesnt work well for very low poly models.
  3. aiaf

    Screens

    Screen from latest version now with models:
  4. Was very busy with work last month. But now is more okay i can give some time to this. First level of dream world is mostly done.But i show this to some of my friends and they didnt figure out the mechanic. Maybe is too unusual, and need more description in game ... Guys please play the first level and tell me what do you think ? can you figure this out with the current in game message. Aside from this we should focus on the cryo room level. Add some gameplay, and use the awesome level by mdgunn.
  5. Hey everyone, Lets start development again! Latest design document is here: https://www.leadwerks.com/community/applications/core/interface/file/attachment.php?id=12969 Go and pick something you would like to do. We should focus on the cryo room. Post here if you have the time to help, need to know who we can count in this period. Cheers
  6. Just put more ram , with 2G windows 10 barely runs.
  7. I suppose you first tried the ubuntu updater in gui and that didn't work either.Thats usual way to install. You could try ubuntu 18.10, is not an lts version.
  8. it always worked for me to install the proprietary drivers from ubuntu ui .. if you have nvidia you could try to install driver manually: https://www.nvidia.com/object/unix.html
  9. What graphic card you have ?
  10. Sounds good to me. In few days ill have more free time to focus on this.
  11. Well i recognize could be confusing for player, but I was not switching characters, you are not the monolith you helped it navigate, not by choice.And remember this as a dream. Anyway this does not matter i was just trying to come up with short mini gameplay that is easy to do and backstory. This doesn't help me on the quest to advance this project.At the moment don't know what to do. The way we are going now and design document, the story is important you cannot avoid it. But that can change, we could ditch dream world idea to simplify things. And have just combat mechanic and simple puzzles no stories. Let's clarify this, so we all go in same direction.
  12. We could add default attacks to the player (fireball and ice attack). And this to be the magic part of the game. Maybe player need to learn to use his magical powers.Some destructible objects in environment could be cool.
  13. Heres an idea. Lets say the monolith flies through space like a comet , nice graphics etc Then an asteroid field show up and gameplay is to dodge asteroids for a small time. Dream ends then comes the cryo room.Some things happen there and on way to surface we can have small dream world levels as you say with simple puzles. We could have another level even when monolith is close to the islands gameplay to dodge several islands and player choose the island to crash on. This is nice since your choice will affect the game, you will find a crash site on selected island. Once monolith is crashed we can use "The Trials" dream level is already done.
  14. I was thinking the level "The Trials" is too minimalistic in style and unusual in gameplay to be the first level We should use cryo room as first level.The game should start with some really good graphics and not scare people too much. So i propose beside the islands to have a dream world (story wise) where you enter from time to time.Lets say you communicate with the monolith etc. First level to be "The Trials", then we can do more levels there.
  15. Sure , room will look more interesting. I was playing with lights on this level , and only one spotlight with volume effect cut the fps from 60 to 20. But probably is normal, have old laptop gpu and this was hd resolution with all to max.
  16. Im cool with just the bottom bit. Yeah no more models needed for awhile , i feel the same about the first level have to finish it and move to something else
  17. That bound game is really awesome. This first level want to leave it as it is. Maybe we can add more dream levels. Ill start to think/test of another mechanic soon. Btw can you modify that teleporter a bit , and make it a bit smaller, indeed doesnt look that good.
  18. Many thanks, works. I knew is something related to the child objects or model import because for other object worked ok. Also if you move one of the child object outside hierarchy , i dont remember exactly what i did , you get an object you cant delete from map. Now i need to redo the model placements, cause i got bit of rage and deleted everything to try reproduce with just one object. Cheers
  19. Can you look at this map when you have time. In simple fps controller there is some code that on mouse over draw that hand on screen. I import the teleport model, i set the script TriggerMapMutation.lua. I compare with WestGate cube it has the same settings. But it never draws the hand on teleport model. I dont understand what is going on, maybe is something related to how model gets imported... Ah and same script work ok for the monolith prefab and cube brushes, hand gets drawn, wtf start.map
  20. Yep thanks , models were missing physics shape.
  21. Back to my problem Any type of Physics i add there it doesnt collide with the monolith (for example Rigid Body -> Scene) What physic setting should i add to the prefab ?
  22. Heh , teleporter maybe need a particle effect in the middle and would be ok Agree im trying to finish first level. So do you have any idea what to do with my problems above ? Why the objects are not collidable ? and why i cant find them with FindEntity even if i changed the names. I attached to you a test map to have a look. Thanks start_test.map
  23. Epic I started to include this in first level. But i have problems: I included the prefabs in proper places but they do not collide with the camera.Any idea what to do ? when i try to rename the prefab i get an info from editor: The idea is that i have to rename them to the values i use in code (Terminal, WestGate, EastGate etc)
  24. aiaf

    VR Test

    Yeah discord #development tab.
  25. aiaf

    VR Test

    Ok i clone the new repo in new directory to test.I will put the old start.map back if everything is ok. When i start the game i get this: Error: Failed to load material "C:/Users/alex/Desktop/f/forth/Models/VR/teleport3.mat". Loading prefab "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb"... Error: Failed to read file "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb". Error: Failed to load prefab "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb". Error: attempt to index field 'teleportindicator' (a nil value)
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