Time for some progress update
I have now recruited a 3D artist to help me to focus more on the programming side, i will introduce him later
Even if i have now a talented 3D artist, im still a texture / coloring maniac and i have done several colors changes on various texture, the result is in my opinion very good, i have now a very nice balance beetween green and oranges shades i it look amazing in game.
On the gameplay side a lot of changes as been made, the weapons mecanics are now 100% finished, everything is working, reloading, dynamic weapon bobbing, procedural weapon animations.
Some goodies like camp fires are done too, and last but not least the Monsters integration has began.
There is a tons of other improvements that i dont have time to describe, like some huges improvements regardings fields generation, you can now see some straw bales in fields and they are delimited by some very nice bushes and tree lines. Electric poles can be seen along the roads and a ton of details like that.
I have made some improvement over terrain base map (sattelite map) procedural generation so it generate some cool brown areas of dirt mixed to green color of grass, with this forests look much more real now.
My next task will be the random building placement generation, and then the next time i will post here you should see a much more populated world
Here some screenshots for you guys, yes everything you see is proceduraly generated and nothing is placed "by hand"