tumira
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Posts posted by tumira
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Hi
The face offset is a bit buggy or not working correctly. If I tried to use the numeric up down for the U,V offset for the selected face, the materials or texture for the face wont move.
Tested from steam beta branch
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2 hours ago, Josh said:
Please make sure you are looking here:
https://leadwerks.com/learnAnd not here:
https://www.ultraengine.com/learnYup. You are correct
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@Josh The documentation for networking is bugged. I get "404: Not Found" when I clicked on the Networking subtopics.
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What map do you really need ? Just put atleast 3 merc prefabs in and empty map and increase the player health to 9999 and maybe more. Let them shoot you like crazy and the frame will drops and the sound will be missing and lags. I dont even change the default code for the soldier AI. This happens before and after I formatted my PC. To be honest, the only way you can test this if you actually have a soundcard that supports OpenAL like XFI and etc.
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I have this problem and already reported this.
Basically if you have accelerated OpenAL there is a memory leak and will slow down leadwerks game to single digit and lags like hell. The slowdown happens to my Creative XFI (accelerated OpenAL), and to my logitech G35 (software openal). My integrated audio seems does not effect by this much.
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Try to disable DSR in NVIDIA control panel if it is enabled ?
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Try to disable DSR in nvidia control panel.
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Found out some strange bug. Put 3 soldier in tight space in a map. Put player controller in the same room and change the health to 9999. Make all 3 of them shoots at you constantly by moving around (to avoid contact with them).
With XFI sound cards the sound will start to lags and missing and the fps will drops a lot (sometimes from 100fps drops to 10fps)
With integrated sound card (without openal accelerated) this does not happens. (Or I didnt try it too long?)
WIth my headphones (Logitech g35). It does happens (sound lags and missing) but it will take longer times and the fps drop is not that severe compared to XFI. (Maybe different openal implementation compared to XFI ?)
Win10 64bit,8GB ram, 970gtx, Sound blaster XFI with 7.1 speakers.
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Nice! But I hope you dont waste your money. I have Logitech G35 headset which suppose to be great (7.1 surround). It is not actually 7.1 speaker, it is 2.1 and upmix to 7.1 via logitech software.
The surround positioning for this headset is poor compare to actual 7.1 speakers, Kinda hard to differentiate audio position from bullet ricochet or anything.
To be honest, kinda strange that I'm the only one reporting this bug. Does anybody here play leadwerks with surround speakers ?
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Playing leadwerks in surround sound setup is amazing. I can hear bullet ricochet and everything clearly. But the whole backwards thing kinda ruined it.
I just tested Quake 4 with openal. Everything seems fine with Quake4
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Still happens in 4.6Beta
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1)Create new project
2)Open "07-AI and Events" map
3)Go to the truck , and pick up the box
4)Drop the box in front of you and the sound played at the rear speaker.
5)Try to pickup the box again and drop it again, but at the same time turn your back to the falling box really fast. The sound will be played at the front speaker.
Basically the front and rear speaker are backwards for leadwerks game. Does not happen to other games.
Win10
Sound blaster XFi and 7.1 surround speaker
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@Josh, any chance you can put this out as version 4.4.1 or something and release sooner ?. This bug is really kinda effect the gameplay especially when the player is running from zombies or something.
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In menu.lua find text start.map and replace it with your map name
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Did you add a camera into the scene? If there are two cameras, try to delete one of them
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Why did you export it as obj from Lightwave ? It does not has fbx exporter ? Maybe you can try collada(dae) or other formats ?
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I dont think this is unwrap properly or exported correctly. What tool did you use ?
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Can you do multi select in the editor ? I think I did tried leadwerks on manjaro kde but the multiselect is not working for me.
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Anybody managed to do this ? I'm also stucked here
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Thank you for your reply. I don't have any problem importing assets and materials into leadwerks. My problem is the physics settings. The pottery model or asset is actually consists of multiple pieces that should crumbled or emulate that it is destroyed when it is spawned or loaded into the scene. I have two models of the same pottery. One is normal and another is when it is destroyed or cracked.
For example I want the ability to shoot the normal pottery model and after it is hit by bullets, I want to switched or spawn the cracked one and it should shows the pieces on the ground or something.
Here is how it is on Unity.
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I tried one of my model that I'm using cell fractured in blender and export it to Leadwerks. I tried to
1)set physics to convex
2)set mass to 1 or maybe even 5 or more
3)Physics type to rigidbody and prop (even tried debris)
4)Swept collision to on or even off
All I get is, leadwerks hanged for few seconds and then exit back to the editor. The attached fbx is quite large in leadwerks, need to scale it down to 0.1%
In unity I just need to add Mesh Collider and set it to convex, and also add rigidbody and It just works.Did I do something wrong ? Or leadwerks does not support this ?
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9 hours ago, mdgunn said:
1) On starting a new project and launching it seemed to me that some anti-aliasing was happening even though settings initially say none. Looked like about 2x. Setting to 2x and back to none seemed to be result in the correct more jagged stepping to me. May already be fixed? Image attached probably not showing it (there for other things sorry).
2) Rendering of the menu options is a bit spidery. In particular the O's in options look like there circle has almost got gaps in it.
3) Title would be better if not 'test test test'. Forgot what it used to say but 'test test test' for some reasons bugs me in a jarring way. Maybe this is the intention but something a little less random would appear more professional should you want to post a quick screen grab from something in development without having to worry about 'test test test' appearing should you forget to correct it.
For no1, I noticed this too even with latest beta. I need to open "options" settings again and click apply button (even though it already shows AA 2x when I started the game)
For no2, FYI Josh, with latest update (just now) the font still look strange compare to previous 4.4beta.
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It is from this bug.
maybe you can share some map with josh?
Editor crashes when trying to create cylinder or cone primitives with latest beta build
in Bug Reports
Posted
Trying to create cylinder or cone will crashes the editor. Wedge and Box is working fine.
I have to use the menu items to create the other type primitives (Create->Primitives->Cone).
I think you should just expose all the primitives creations button at the toolbar (box, wedge, cylinder, cone, sphere) . Previously in leadwerks we can change parameters for the primitives before we create them, (example Sphere, 12 sides). How do we do this in Ultra Engine ?
Latest steam beta build (9.3 build 367)