Then how about putting a set of glass pane behind each other ?, each of them has its own diffuse texture and alpha mask ?, if I can not use both transparent and alphamask, how can I get the transparent part of glasses ?
Depth render problem between scene object and preview one
- Transparent = TRUE;
- Alphamask = TRUE;
- Two-sided = TRUE;
Here is the .blend file of this asset https://filetransfer.io/data-package/dvD7DmOD#link
Yep I do some research and this it is kind of false positive. btw is there any demo version for UltraEngine instead of buying it in the future ? Im gonna buy it soon but need some demo for what of it cabilities
I am making a Tactical FPS, like Rainbow Six Ravenshield or Swat 4, this is an example of my game, it is outdated, I am gonna release a new demo of current dev in this April. stay tune
Thanks guys, by I figure out the best way to get the goal.
1. Only create model of whole structure
2 Create another version with only basic shapes the use it as physic mesh
3. Create other elements of building as sperated models with their own physic mesh
4. Put them together. Here is the result