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tipforeveryone

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  1. https://streamable.com/bcq9hh I forget to turn on record mouse cursor, but it is easy to reproduce
  2. Then how about putting a set of glass pane behind each other ?, each of them has its own diffuse texture and alpha mask ?, if I can not use both transparent and alphamask, how can I get the transparent part of glasses ?
  3. Depth render problem between scene object and preview one - Transparent = TRUE; - Alphamask = TRUE; - Two-sided = TRUE; Here is the .blend file of this asset https://filetransfer.io/data-package/dvD7DmOD#link
  4. Yep I do some research and this it is kind of false positive. btw is there any demo version for UltraEngine instead of buying it in the future ? Im gonna buy it soon but need some demo for what of it cabilities
  5. I go this when run the animation benchmark of UltraEngine2023, it is ok with UltraEngine (not 2023) Is this a false alarm or it is dangerous ?
  6. Or: just attach a normal character model (a duplicated asset) with this material setting, I used in my project too
  7. It is useful for IK Foot Placement to prevent this
  8. How about IK system ? which can make character left hand to be attached to a grip of gun, or even 2 hands weapon like long axe
  9. I am making a Tactical FPS, like Rainbow Six Ravenshield or Swat 4, this is an example of my game, it is outdated, I am gonna release a new demo of current dev in this April. stay tune
  10. Can I try some of your Unity games ? My project on Leadwerks is almost finished
  11. Thanks guys, by I figure out the best way to get the goal. 1. Only create model of whole structure 2 Create another version with only basic shapes the use it as physic mesh 3. Create other elements of building as sperated models with their own physic mesh 4. Put them together. Here is the result
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