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tipforeveryone

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Everything posted by tipforeveryone

  1. I published my game as standalone version and sent to my friend to test, he gave me some ideas to fix and improve Is there anyway to update my game without repack a whole game ? I just modify some .lua files. How can I update my game like that ? Maybe a patch to do Copy/Paste task. If I create folders like structure inside data.zip, will it override game content ? In case it is possible, I think user can "mod" my game too hehe. Good Idea ?
  2. Thanks for your feedback! I want to warn player that all red options can affect game performance. It is kind of confused
  3. Script:Collision(entity, position, normal, speed) What exact are those parameters usage ? (Entity, position, normal, speed) I try to search in Learn section but no luck
  4. OHHHHHHHHH MY BAD !! Wow, how clumsy I am. Thank you!
  5. I willllll !! Thank you <3 My game needs multiplayer too, hehe, and I dont know how to start, love your game Border Recon Yes, that was a hard year for my job, but I will never give up on Leadwerks, thank you
  6. I don't think so. I have a small test with map 07-AI and Events I put irisadjusment.lua into Map Root Post Effects list, then Editor Viewport camera was applied irisadjusment.lua, it is ok for sure. Delete original FPSPlayer prefab and replace with a single camera, check "Use Post effect" in Camera Tab, start the game, it worked too Remove irisadjustment.lua from Map Root Post Effects list and create a new .lua file to attach to the camera function Script:Start() self.entity:AddPostEffect("Shaders/PostEffects/irisadjusment.lua") end and it does not work anymore. It seems only work if shader file is put into Post Effect list. This is weird.
  7. How can I make it work for my custom player control, I love this effect
  8. (UPDATED: 07/04/2020) After 3+ year learning and using Leadwerks, I introduce my very first game (or an early part of it) which has many features. This is a tactical FPS game about my country's police force, named CSCĐ. Download installer here Important: Run GameUpdater.exe after installing to update to latest version! Sorry for some parts of game are not in English Game features Video demo Weapon Introduce some weapons of each types Assault rifle: M4A1, AK47 SMG: mp5sd (with intergrated silencer) Sniper rifle: SVD Pistol: fiveseven Bullet projectile's affected by gravity Weapon aiming through iron sight (without optical attachments) Optical attachments (PSO1, ACOG, Eotech). Some of them have adjustable zoom level (WIP) Tactical attachment (flashlight/laser/silencer) Multiple fire modes (semiauto, full automatic, burst) Picking up/Dropping weapon Switchable Primary/Secondary weapon Movement, being damaged, and breathing affect aiming status Weapon length affects aiming (blocked when moving close to obstacles) Detachable magazine: Each magazine is usable object which can be dropped/pickedup Character Control Movement (walking, running), Crouching, Leaning Ragdoll physic when being killed Various animations for many action Player can take control of each member of a team and issue command to others Unique magazine management system (player must choose magazine to reload current weapon) AI System Dynamic reaction depends on situation Reaction to sound source (weapon shot, footsteps, bullet interaction to wall, fallen body of ally) Using weapon with high level of aiming skill Reloading weapon at safe moment Switching to other weapon if current weapon's magazine is out of round (WIP) Command System for Friendly AI How to play Movement W/A/S/D: moving around Q/E: Leaning left/Right Hold Shift + W: Run Left Ctrl: Toggle Crouching Hold Shift while crouching: temporary standing Weapon LMB: Fire weapon RMB: Aim down sight, aim through scope V: Cycle weapon's fire mode G: Drop current weapon MMB: Inspect weapon V/X: Toggle Flashlight/Laser ? Toggle safety switch F: Fist Strike (Hand Combat) How to reload: Press R to open inventory Q/E to select magazine which will be used to replace current one of weapon Hold Spacebar until reloading complete MMB: Drop selected magazine Command Mode Tilde (~): Toggle Command Mode F: "Follow me" command T: "Move to" command G: "Covering fire" command V: "Observe area" command In command mode: 1/2/3/4: Issue command to corresponding member Tilde (~): Issue command to whole team AutoUpdater Run CSCDVMPUpdater.exe to check and update game Feedback and Bug report Please post any bug on my Discord Server: https://discord.gg/XuU4QA There are many more features in the future please give me your ideas and comments. Thank you !
  9. camera = Camera:Create() camera:AddPostEffect("Shaders/PostEffects/irisadjusment.lua") I used code above for my custom FPSControl (built it from scratch), there is no difference but it works with Default FPSPlayer.pfb
  10. I added "irisadjustment.lua" into the postprocess list, but I found no difference when play game. What did i miss ?
  11. What is this use for in game, any example ?
  12. Thanks for pointing this out. I have a plenty of code like this. "something" .. self.variable .. ".tex" this is not a bug finally. you should put this as a Note (with red color) in the Publish window. I think
  13. So that "Only include USED files" option is kind of questionable and somehow... useless because there are not many entities / models / materials / textures are used in the Editor
  14. @Jazz Thank you for show me this @Josh I found out a problem, there are some missing folders in published game, see image below. There is something to be worked on "Only include used file" option when publishing game Leadwerks only include files which are used in existed map, not in code example, "Menu" folder contain all textures which I use Texture:Load() for and they are not included in.
  15. Maybe I put a wrong content for the .bat file, here is my published project. can you help me to point out which lacked files, I don't want to pack every unused files for the game to run. I have plenty of them in my project folder and they are about 4 GB https://www.dropbox.com/s/xj1knh7z5x8b2sd/CSCDVMP.zip?dl=0
  16. haha this username sounds funny, thank you this is what I get when using bat file to run my game, but stillget nothing useful ----
  17. I publish my game as Standalone version with "Only include used files" checked When I double click mygame.exe, a window appears and suddenly disappear without any error warning, I guess my game are lacking of some files but I don't know which one Then I publish with "Only include used files" unchecked and my game run properly but with a huge size package I suppose it is fine with included used files but it is not. btw, is there any way to point out which file my game lacks. Thanks
  18. Cộng hòa xã hội chủ nghĩa Việt Nam Vietnamese
  19. Thank you, Leadwerks improved so much !
  20. tipforeveryone

    In-Game Menu

    These settings can't be saved. I must set them up again each time starting game.
  21. I want to create a pane of glass. The default transparent.shader is so good, but I want to add some glossy and environment cuble like diffuse+normal+specular+env one. Please help
  22. Thank you, how about transparent ... It looks like diffuse+normal+specular+env+alphamask
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