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Raul

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    Bucharest

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  1. move the taskbar to the bottom of the screen?
  2. We need guys like you. Power to BMX!!
  3. installled latest drives on this machine with 220 and works fine now
  4. Failed to link the shader... this was on a pc with nvidia GT 220 I will try home on my pc.
  5. "BlitzMax module is included, because Editor is written in BlitzMax using the engine.dll" I have only one question: We will be able to use its full features with BlitzMax? Also, are there ant bmax users here anymore?
  6. She's a 27 years female who has these interests: Blogs,Travel,Reading,Movies,TV How could she be a spammer? )
  7. @Red Ocktober: thanks mate. this "findChild" function is perfect. For now I think this is enough.. After I load the scene, I need to manipulate some objects, not many, so this might be ok.
  8. cassius, the problem is not my mat file. the problem is that, after conversion the gmf file does not have any material set at Surface 1. It is empty...
  9. @cassius: if I am doing that I will just copy the "bg_pos" entity to the Pos entity, but I will not be able later to move that object for example. I will need to search again through all...
  10. no chance. The only files which are working are FBX files. Also we tried the 3dmax plugin to export directly the GMF files and sometimes is working ok so I guess we are ok for now.
  11. There is a mat file made by me. The problem is that the model itself has no ideea what material to load... I cannot talk now with my artist. I will ask him tomorrow to give me an obj instead of a 3ds. Maybe when he saved the 3ds he crashed something?
  12. ok, this will be at least funny for you guys but: how do I "store" the pointer? I tried this: For Local e:TEntity = EachIn CurrentWorld().Entities Select GetEntityKey(e, "Name") Case "a_1" MapInsert(map, "tree1", e) End Select Next but then I cannot "read" the info in no way..
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