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T0X1N

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Everything posted by T0X1N

  1. From further testing, cut & paste does not get recorded in the history. So if you cut a brush or any other entity, then click on "Undo", it will not undo the function.
  2. Currently, the 'Undo' and 'Redo' functions are not working for the CSG in the editor. (EDIT) It seems to be working, sometimes. However, it gets to a point where the undo function stops working for CSG or loses it's memory.
  3. Once VR is implemented, it might be time for me to get back into this engine and start developing my game once again
  4. T0X1N

    Relic Rick

  5. Figured it out. It seems my Leadwerks configurator file got corrupted. I simply just deleted this file and that resolved my issue. I can now load up Leadwerks again.
  6. I am getting "EXCEPTION_ACCESS_VIOLATION" when trying to load any project in Leadwerks Editor. It was working fine earlier today. Did something update? I tried the following: 1. Was on Beta branch, degraded to stable branch. 2. Re-upgraded to Beta Branch 3. Created new project within Leadwerks editor, selected blank template. Trying to load from this newly created project results in EXCEPTION_ACCESS_VIOLATION error. Any help is appreciated. Currently cannot working on my project due to this.
  7. Thanks for the response Josh! It's been a while since I used the Leadwerks engine, mainly due to personal stuff happening. But now, I am starting to get back into game development. I wanted to take my existing project and put VR into it as of this past year I have been a VR gamer and absolutely love the technology. I want to contribute to the VR scene and I noticed Leadwerks added VR support. However the standard release did not allow the ability for snap-turn/smooth-turn. That was a huge con for me as I personally use that in all games I play due to my small play area. I read that the beta branch had VR turning ability so I made the switch to the Beta branch. It works great, just that sprite issue is a bit disconcerting. I hope this issue gets resolved quickly as my game uses sprites and particle effects.
  8. Ah gotcha. Out of curiosity, do you have an ETA when this may be fixed? I am currently using the Beta branch due to the extended VR support and currently all particle effects, lens flares, and other entities using sprite graphics do not render correctly due to this bug. I do not wish to downgrade my project to the current stable version due to the missing VR commands, mainly the ability to rotate VR space. Thanks!
  9. It seems the sprites have an issue with the Y-Axis being flipped. This is reproducible via the editor and in-game just by adding a sprite or a light. See below screenshots. I am using the Beta Branch build of Leadwerks.
  10. Thanks Josh! Is this able to be accessed through LUA or is this exclusive to C++ projects? Thanks!
  11. I am trying to figure out how to hide the SteamVR base station models from appearing in game. Is there a way to do this? I do not see this in the documentation. Thanks!
  12. Ha ha! If that was an actual argument then I would argue against that. To be real, if someone has to constantly fight with the editor that will demotivate the person in which may turn them away from the at least editor.. or worse yet, the entire engine. Especially when this engine is marketed towards beginner level indies. With tiny features (or shortcuts) like these, it will help make the design process less stressful and quicker which may spark more creative designs. I don't want to have to fight with the editor constantly just to design something, that is what I feel like I'm doing at times, especially when it comes down to the Flowgraph editor. Luckily, I do have lots of patience... which is a MUST in game development.
  13. @lxFirebal69xl Yup, that looks like one of my maps too. I hate to add to the pile of features, but I would really appreciate if we could disable the auto-goto feature when clicking on an object in the flowgraph or get rid of it all together. Because 9/10 I just want to move the node in the flowgraph to make room for a new one, and then when I go back to the perspective or graph view, I am disoriented because it moves the camera to the object that I just wanted to move the node of. If I wanted to go to the object, I would purposely select "Go To Selection" in the dropdown menu.
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