Hey, it's me again.
I did some coding, but i don't seem to get any collision working:
TBody Spectator = CreateBodySphere(0.1f);
SetBodyMass(Spectator,1);
SetBodyGravityMode(Spectator,0);
PositionEntity(Spectator,EntityPosition(cam));
SetBodyDamping(Spectator,10.0);
EntityType(Spectator,1);
EntityType(game.scene.scene,1);
TBody Sphere = CreateBodySphere();
PositionEntity(Sphere,Vec3(0,50,0));
ScaleEntity(Sphere,Vec3(10,10,10));
EntityType(Sphere,1);
SetBodyGravityMode(Sphere,0);
Collisions::Set(1,1,SLIDINGCOLLISION);
In DebugPhysics, they just go through each other.
Any idea?