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GlshchnkLx

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  1. GlshchnkLx

    Test

  2. http://www.leadwerks.com/werkspace/blog/190/entry-1703-ballgame-easy-game-development-with-leadwerks/ Game Example
  3. If you want to make a full-screen application without TitleBar then you will not receive keystrokes. The error was on Xubuntu 16.04 beta branch of the engine
  4. Hello dear developers. I have noticed that for the export tools are working very slowly. (I am working on linux) If you can, you remake them faster algorithm or add multicore performance mode. If you do not have time, I'm ready to write these tools (if you show the source or tell us about the structure of their formats, and interaction with tools)
  5. The engine has a small capacity in comparison with others. The bad development policy, where everything depends on the sale Workshop (It makes you wonder about the wisdom of using LW
  6. Then I'll write more (as return for their workplace)
  7. Well, I'm on Ubuntu 14.04 (750M - GPU) the game has a large consumption of VRAM (~ 1500Mb) Screen resolution (1920x1080) Statistics: In the game menu: 30 FPS. 125 Mb VRAM. The game (Entry Level): 15 FPS. 1125 Mb VRAM. In the woods: 7 FPS. 1450VRAM
  8. Perhaps few people would write plugins for LeadWerks. But let's say, if a person is working on a serious project in LW then it will be easier to sharpen the engine for their purpose. For example, in LW bad editor primitives, poor editor terrain (although it is possible to alter and by changing the shader processing), and more. For example, to make the roads or rivers editor (if waiting for the official implementation, this can take a long time, but to do a simple tool can be quickly (I wrote this, but visualization was only in the game -. Which is very inconvenient)
  9. As you see, by adding in LW the following functionality: -A set of functions for rendering in the Editor (Draw for example lines, text, etc.) -Ability to create/ edit tools or entities
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