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Phodex Games

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  1. First of all thank you for your replies . So after my last post I was able to fix some issues myself, but I still have problems with the performance. In my playerscript the multisamlpe mode was set to 16, decreasing it to 1 fixed my problem with the high video memory usage. Now I just have 70+ MB and it also improved my performance. With a single house I get my 60 FPS. But If I build, like 16 houses, I get massive FPS drops, lags an bad performance at all . I also tried to decrease my poly count but this didnt brought a improvement aswell. I will add some more screenshots. @cassius I have a maximum of 10 active pointlights in the town scene. My textures for the brushes are 512 x 512 and most textures for models are 1024 x 1024. @Thirsty Panther Thank you will give that a try if I have some time. @Josh I will create a project I can share with the others, but it can take a few days. @reepblue Thank you aswell will take a look at it So that is my current state. Furthermore I want to ask what the limitations of leadwerks are. Maybe you can tell me Josh. I you do everything right, are you able to build a city as big as in games like Skyrim or Oblivion? Whats the limit? I am very interested in this how capable Leadwerks is. Thank you all for your help.
  2. Hi there, I am wondering if I am doing something wrong, or if I expect too much from Leadwerks... I built a small medivial house, just to play around. Soon I recognized that I got trouble with perfromance, very low FPS in Debug and normal run mode. So I started testing Leadwerks Performance a bit. I dont have experience with other engines, Leadwerks is the first I get my hands on. Well to move on, I rebuilt the whole house, creating models with less polygons and I also disabled most of the shadows. I posted a view screenshots where you can see my poly count and fps rate. I dont really understand why its lagging. Even if I just place a single house I get only 30 FPS. Ok the textures need some optimization but about 500 MB memory usage in summary isnt that much, even if its much for those few houses. I am a bit disappointed. How should I ever create a livley city when the performance is that bad? I searched the web for what poly counts are common and found out that 10k polygons are ok for a detailed character, for a prop its suggested to be 500 -1.5k. So 7k for a whole house really isnt much. So am I doing something wrong? Because I cannot believe Leadwerks performance is that bad. I need to add that if I decrease the resolution of my project to standart (something like 1024 x 768) it runs smoother, but for the city map I still get FPS drops and a maximum of 30 - 40 FPS which is not optimal. But still it needs to run smooth on a 1920 x 1080 resolution! I also want to add that If I activate static shadows for all the props build around the house (Planks, Lamp, Windows, etc.) the framerate is like hell. I dont think I can do something so wrong with just a single house and some textures, but I am glad if I am wrong A few more Infos: - I dont use any extra shaders - there are two point lights per house - I set the screen resolution to 1920 x 1080 - even if I export the game and run it I get 20 - 30 FPS (for the "city" map) - My specs: Intel Core i5-3570K CPU @ 3.40 GHz, 8 GB Ram, Windows 7 64 Bit, Nvidia Geforce GTX 960 4G (4 GB Vram) - I use specular and normalmaps for all textures - The houses dont have an interior I really appreciate if you are able to help me. If you need some more info please tell me. I just want to make a awesome game...
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