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psychoanima

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Everything posted by psychoanima

  1. "sdd.exe has stopped working" when I try to run AI and events.map "EXCEPTION_ACCESS_VIOLATION" when I try to switch to single viewport on the same map.
  2. Yes, but that still doesn't let me to use two different font size at the same time?
  3. It works, but it scales/changing all fonts in the game, including menus.
  4. Yeah, that seems to work nicely. I don't see any way of resizing the text and changing fonts btw...
  5. I would like to know how to make on screen text messages, like in RPG games. Can someone help me out?
  6. Will ver. 4.x projects be supported in V5?
  7. Something like, to make a puddle as polygonal object and then to apply what you suggest?
  8. I am seeing this beautiful looking mud/blood/etc puddle effects in a lot of games these days, is it possible to simulate something like this in LE?
  9. Minesweeper - pretty interesting game logic and probably challenging programming strategy Bejeweld - same as above but different in design Arkanoid - because fun
  10. With FPSPlayer there is that unnatural camera movement if the player is using stairs. Sort of jump cut movement, probably caused by collision or something. Is there any way to make smooth stairs climbing? Also, is it possible to swing FPS camera during walk, jump and idle, to mimic realistic movement?
  11. It's opening on my Windows 10 pro, but all pages are blank. To make them visible I need to right click on chm, select properties and to tick "Unblock". Then everything is visible.
  12. Great tips. However, where can I find light quality and resolution settings?
  13. I hope you're gonna make that car physics to work properly. Fingers crossed!
  14. nVidia Quadro 1000m I am willing to help, just need some direction how to do it.
  15. I am surprised that I am the only one who reported this problem. I never had any problem with games on my quadro card
  16. OK, I've tried to simulate this in my own project, and I get yellow thing by using shadmar's PP_bloom+godrays & PP_bloom post effect. At least in my case.
  17. Adjustable properties sounds very nice. And yes, SSR looks awesome, although I am not completely sure that I understand difference between probes and ssr.
  18. Unfortunately LE forum terms of use is not allowing to post any example that is coming from other engines. I can post my own screenshots using other engines, but I am afraid that is also against the mentioned terms. Also, I will not suggest you to give other engines a try to prove my point, but the fact is, in my opinion, that post fx needs more work in LE. You have full right to not agree with me, I am just posting opinion based on my personal experience. I am also supporting the work of Josh and I really love LE, but that doesn't prove the fact that some things could be even better in LE
  19. You ppl may laugh but post fx is really a big selling point for indie developers. That's something that I really like with UE, Stingray and even S2. Bloom looks very nice to the eyes, eye adaptation although not very realistic makes your game to feel like a big budget, scene/color fringe is a must these days (Kane & Lynch anyone?), and of course DOF. And many engines now have option to even color grade your scene. I know that game play is what matters, but I am now speaking about aesthetics only. Recently I was playing with S2Engine, and have to say that has really nice post fx inside of it. After turning them all off, whole scene looks, meh... I would really like to see post fx in LE on higher level of quality, like Unreal has and other trending engines.
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