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ErhanK

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Everything posted by ErhanK

  1. ErhanK

    FPS Test

  2. Hi. Is there a method that gets the current framebuffer? Like ActiveWindow(), entity-GetWorld(), or Context::GetCurrent() in LW?
  3. entity->SetVelocity(0,0,0.02f, false); entity->SetAngularVelocity(0, false); Hello. This code moves the physics object forward, but causes it to rotate at the same speed in its z-axis. Also, Angular Velocity does not work without setting a velocity. Is this normal? This wasn't the case with LW.
  4. Hello. How can i stamp to terrain instead of using decals in Leadwerks 4.6 ? I'm trying to decal on the terrain, but something wrong witch decal shader. it looks very bad. Texture* greygrid = Texture::Load("Materials/Developer/greygrid.tex"); m_terrain->SetStampTexture(greygrid, 0, 0); m_terrain->AddStamp(2048, 2048, 0, 200, 200, 0, 1.0f, 1.0f, 1.0f, 1.0f); Console::Log("Stamp Applied"); //But it's not working
  5. Hi. In Actor class, useupdatephysics bool is true, but UpdatePhysics() function is not called.
  6. Hi, I love doing hammer style mapping. I know we can edit the vertex, but if there was a clipping tool, I think it would be very useful in situations like the ones in the picture. This is a feature I've been wanting ever since Leadwerks. I hope such a feature comes.
  7. ErhanK

    Quake BSP Loading

    Sorry.. my mistake. I should have tried another bsp. It worked now, thanks.
  8. ErhanK

    Quake BSP Loading

    I installed the plugin, but I'm not sure which functions to call and create a model from BSP. Do you have an article for this?
  9. ErhanK

    Quake BSP Loading

    How can i load a BSP like this?
  10. I just wanted to put it here.
  11. I wouldn't miss something like this, trust me. I will try again and try to provide you with more detailed information.
  12. By the way, the program does not seem to render the black color. When I run the game, the program stops responding. No matter how long I wait, it stays that way.
  13. Hi, I will try again.. After building, I started it from the editor and start.map was open. This is my new computer. I freshly installed the 0.9.5 version and created a project for the first time. It was not a project I had worked on before. However, when I created a fresh project, the project manager informed me to upgrade the project.
  14. Version 0.9.5(Steam) - Build 655
  15. I started a project and built it as both debug and release. Either way, the game hangs on a black screen at the start map. Windows 11 Pro 64-bit (10.0, Build 22631) 13th Gen Intel(R) Core(TM) i7-13700H (20 CPUs), ~2.4GHz NVIDIA GeForce RTX 4060 Laptop GPU 32GB RAM
  16. Great news. I can't wait for the particle and decal system.
  17. ErhanK

    Ultra Engine first try.

    Ultra Engine first try. Works verry well

    © Erhan Karadağ

  18. ErhanK

    Editor WIP

    What I needed most in LE4 was the vertex edit mode. Looks like there will be
  19. ErhanK

    Rogue System

    Which UI framework are you using? It can draw UI on surfaces. I need something like this.
  20. ErhanK

    Bone Lenght

    Thank you but none of those 3d assets are not made by me yet. I decompile and use them temporarily for speed prototyping. They coming from cry of fear, stalker and doom 3 (enemies not seen in video). My models are still under development but it will work fine. All of these motions are animated included iron sight. Btw i have to say something here. The rifle scope seen in white, it's actually rendered by scope camera to texture and it's works fine in engine but, when i'm publish the game it's doesn't work.
  21. ErhanK

    Bone Lenght

    It's very helpful thank you. I might be find way by this?
  22. ErhanK

    Bone Lenght

    I'm just trying to make automatic ragdoll but if a bone is just a point you right. it will doesn't make sense. I thought it might have a beginning and an end like in a blender.
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