Jump to content

imothep85

Members
  • Posts

    35
  • Joined

  • Last visited

Recent Profile Visitors

2,477 profile views

imothep85's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. When i impor tmy file in fbx from 3ds max to leadwerks i get some erros, in 3ds max the object is clean !! in other engine exported in .X format the object works perfectly with FBX i get this result, hidden edges from a bolean opération are visibles !!!! this doesnt happens in obj, or .x files but with fbx it sucks !!! it is a solution??? can i import in another format than fbx?????
  2. here a screenshot of my fbx file with the textures
  3. NO i rename the files FIRST, in the folder THEN i import the fbx in leadwerks !!! i know if i import the fbx and rename the files after, leadwerks is not going to understand thats logic!
  4. so when i importh my fbx from 3ds max i get this .... and after i have to redo all the procees of importing the textures, and convert everything to mat, and then reapply to the object but what if i have 200 or 300 objects??? the amount of work is horrible !
  5. well i do this, in 3ds max i make a 3d model, then apply uvw and textures, i save everything, i rename the files for leadwerks. then i drag and drop the fbx inside leadwerks and thats the result i get, something empty, i have to redo all the texture import myself. and in the properties of the object i have to chose what map to use for diffuse, bump and specular but at teh moment i try and try again, i started at 9 this morning still the same problem, here its now 13h35
  6. you can see leadwerks imported fbx and inside 3ds max
  7. of course lol my files are png or jpg, when import to leadwerks, files are renamed .tex, then i have to convert that to .mat and then only i can drop that on the object, but all this process it's a waste of time if the texturign is allready done in a 3d software why leadwerks doesnt understand object is mapped, and he has to show by default when the fbx is imported, it has to be visible with the textures. when i import an fbx, its BLACK, then i have to reimport the textures, convert to mat and reapply to the object.
  8. yes my files are named like that computer_diff, computer_dot3, computer_spec
  9. its due to leadwerks bad shortcuts of the keyboard!! i asked this change here: https://www.leadwerks.com/community/topic/17098-classic-shortcuts-for-use-in-views/
  10. now i understand how to import the textures, but why whn i import a fbx allready textured in 3ds max, why leadwerks doesnt understand the model has texture diffuse, bump, and specular for example??? why whe have to do this process for every texture, and the convert those textures to mats? Leadwerks has to automatize this process!
  11. thanks for your help so now i have the texture on my object, but i imported the diffuse, why the imported fbx, inside leadwerks doesnt use the bump map, the diffuse and specular maps by default???? i just have a diffuse, why when object imported leadwerks doesnt use the diffuse, specular, bump maps from 3ds max?? if i have to do this for every model i import its an enormous work and waste of time.
  12. no im under windows 7 64bits, 3ds max 2017
×
×
  • Create New...