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psygnosys

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Everything posted by psygnosys

  1. Good afternoon people, Today as usual are doing some models in the LE, then appeared this message when I click on "Run" and or "Debug", I do not know what happened! Thanks if anyone can help me! Note, all maps used are .jpg
  2. I understand that if you can, adjust this character, it would be great, I'm posting it here in the forum, anyone who wants to get it to help set it up, all help will be very welcome ... Attached is the character I'm using to learn how to set up animated characters within Engine Leadwerks. Model4Leadwerks.rar
  3. Of course, when the character's life ends ... perform the "dead" animation! I will open the script and look for these lines of execution inside the game, again thanks for the support!
  4. Dear Aggror, Firstly thank you for replying, I've been watching videos on youtube but videos very old and that did not help much and I continue with doubts. How can you see my character is animated and with the sequences separated, this is very simple to do and now? How do I get him to walk in my direction? attack me die when your life comes to an end? I used tools / BuildNavMesh, and I added the script "Monster.AI.lua" that made my character react when I enter his reaction area, but he is sliding, and attacks me uncoordinated, how do I correct these things? Thank you!
  5. Now, I remember seeing this video well when I bought Leadwerks ... I could not remember anymore. Thank you!
  6. Our people, about a month from the post, and no one helps ... I need help with this to continue advancing my developments to Leadwerks. Has anyone done it, a character with basic animations and sound ... how can I do ?? Can someone give me a tip or tutorial, video on youtube ... any help will be very welcome!
  7. I looked in the forum for a few things about creating Lead Engine characters, but I did not find anything complete. So I would like to ask for help from someone who has done all the work of creating an animated character inside the Engine. I created the character, I have the animations, but now ??? I have already been able to add inside the engine, adjust the animations, but how do I make it ready for the user? With sounds, I have to create the sequences of actions "Flowgraph" and so on, thank you for the help. * Sorry for my English, it's the fault of the Google translator. ^^Insert other media
  8. Thank you for your help, I removed the 3dsmax file and it worked.
  9. All right, Josh. I added yes as I always do, I found it strange because yesterday I uploaded a template for the workshop and everything worked well. Today gave this problem!
  10. Hello everyone, today when I was uploading a model for Leadwerks Engine workshop, an error occurred. Can anybody help me.
  11. Very good, I'll download the "http://www.mediafire.com/file/6sxskkdzranqvtb/NewtonTest.zip" and take a look, thanks for the help.
  12. Cool, I'll take a look at these videos, it could be 2.5D. This might be a good start! Thank you!
  13. I understand, I use Clickteam for some things in 2d, but I would like to use Leadwerks for the ease of importing 3D models into the .FBX form. I still appreciate your response.
  14. Hi Everyone, I'm looking to create a 2D game, can anyone tell me something material to study? Lua scripts to move, jump, collect items, power bar these things. If anyone could help me I would be very grateful, thank you!
  15. I was creating some models for the leadwerks workshop, but I noticed that they are not giving approval for the models are disabling the leadwerks workshop ?? I am with some users asking me about when the models will be available and how much it will cost, unfortunately I can not answer these questions, since leadwerks does not approve of my models. I've already reviewed everything I've been asked since the last request. thank you Follows the link of the template in question. http://steamcommunity.com/sharedfiles/filedetails/?id=808938176
  16. I managed to solve, I removed some tires that were giving problem in the mesh every time I used "Normal Threshold" in the editor of the LE models, I refined the mesh a little more. I tried to leave the mesh tringular that did not solve, but it is work that follows. I would like to thank the "macklebee" who gave me a first-rate support.
  17. Hi, macklebee, I sent the file in .fbx as a private message. Thank you!
  18. Hi everyone, I'm finding problems in my model "Crane", initially it was physical, now they are normal faces. I tried using the "Normal Average" setting and the model seems to be made of plush ... When I configure the template with "Normal Threshhold" my template is completely bugged, as the images follow. I refitted the model obeying all topology of polygons. Please if anyone can help me solve this problem thank you. Thank you!
  19. AggrorJorn, I got the template I created a mesh with the name "collisionmesh" I exported as ".FBX" and the result follows in the screens below. What am I doing wrong?? Thank you if anyone can help me! https://www.dropbox.com/s/3he9e91cma39u9z/01.jpg?dl=0 https://www.dropbox.com/s/plrcfvexxqcyjcj/02.jpg?dl=0 https://www.dropbox.com/s/p4y6041oqvi1ea7/03.jpg?dl=0
  20. Dear Josh, I'm doing physics on the same hand in my 3d program, I did some testing here and when I add the physics system in the model above, it takes a lot to run a preview in the engine, I think all models have to be light otherwise the user will not go Able to set up a scenario.
  21. Oh cool, I'll do it this way, any doubt I'll be back. Thank you for your help,
  22. Hi everyone,can anyone give me a hand? I'm doing some port models, and my crane is getting very heavy physics. I've tried another but none of my taste, can anyone give me a hint ?? I've already used "PolyHedron" "ConvexHull" and "Convex Decomposition" but the best is "PolyMesh" but it gets very heavy! Thank you, follow an image of the model in the engine!
  23. I had seen this tool to edit roads, will create the roads in geometry even ... thanks
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