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Everything posted by psygnosys
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What is the best way to create streets and highways ?
psygnosys posted a topic in General Discussion
Hello people , I've been trying some ways to create streets, roads and avenues ... tried using maps in terrain creation, but it is very complicated to manage the texture , to maintain a direction straight , does anyone know any tips ? Thank you! -
My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
Ah I understand what this saying , I do animção "RUN" in the same place , there is no shift forward ... he just walking in place ... because the script makes him walk , so maybe it makes it slide , I will adjust here and post to succeed ... thank you!- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
Thank you " Shadmar " but it is the last post on this subject , I will let it go for characters leadwerks engine, will make only objects scenarios same . But I made a video shown to got to change 0.04 to 2.0 , was much faster, thank you and thank you!- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
hello , Shadmar , I want the zombie run the animation like this in the "Model Editor " from Leadwerks , but what happens ... the zombie is racing behind me, and still sliding and not running the animation correctly. Just wanted a tip on how to solve this, change the number of zombie frames or have to do it for scripts , changing the value in "scene " does not solve ... anyway thanks for the help , I'll keep trying here.- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
My god friends , I feel in a vacuum, just like my character to execute the sequence "Run " in a more interesting way and not " that " what is happening. Can anyone give me a hint , let the animation in .FBX slower use " scripts " which would be the solution ?????- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
Very good staff, could Creating the " NAVMESH " , now the zombie runs behind me ... but the animated " RUN" my zombie is slow with 120 frames , however it is sliding even with the settings in the "Run anim speed "with the value 0.04 standard still tried to lower values and it keeps slipping and exchanging a few steps from my animation in my direction. I tried to create a video to demonstrate this problem more the " Publish Video" not active for Youtube. I am grateful if someone can help me with this ^^ Video uploaded on my youtube channel , will explain better help, help..... help meeeeee- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys replied to psygnosys's topic in Game Artwork
Aff , sorry , I am newbie in leadwerks engine, More was obvious ^^ , I changed the name of the animations , but the character reacts only when I'm around , how do I it randomize between the animation , stand and walk and when it detects the play go towards the player? Only with scripts? Even so thanks for the help !- 12 replies
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My animations do not run using the script " MonsterAI.lua "
psygnosys posted a topic in Game Artwork
Hello Friends I am encountering problems in applying the script " MonsterAI.lua " My character has 4 basic animations, I followed exactly all settings using the models Leadwerks " crawler " , however my character does not run animations , performing only 2, Stopped and Killed when I throw it. I searched the forum some solutions and have not had success , if someone can help me I thank you ! attached photo of my model and the settings I'm doing- 12 replies
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Model .FBX with animation LeadWerks static
psygnosys replied to psygnosys's topic in General Discussion
Aeee solved here , added the script " simpleAnimation " adjusted the sequence and it worked ! -
Model .FBX with animation LeadWerks static
psygnosys replied to psygnosys's topic in General Discussion
I made the necessary adjustments , added the bones to the model and leadwerks models editor animation appears ... but when I put the model in leadwerks terrain animation does not start !I need to activate a script to make it happen ?Thank you " gamemaker " for the help! -
Model .FBX with animation LeadWerks static
psygnosys replied to psygnosys's topic in General Discussion
Oh really? I have not read it anywhere .... Well I will adjust my models with hats , thank you! -
I made the model in 3dsmax 2015 with 30 frames of animation,but when I export and import within the engine leadwerks the model is stopped, within the leadwerks engine model edit the animation tab nothing appears . what am I doing wrong?? I am sending a screen export model . thank you! Moldels.zip
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I looked in the previous post a solution to this , but not found . My problem is this , I created a simple model in Autodesk 3dsmax it contains a simple animation , saved as FBX animation , however this animation is not loaded in Leadwerks , what is happening ? The link to solution of the problem leads to import and animation of a model with a larger sequence of animation. My model is simple and Leadwerks model editor does not appear the animation created in 3dsmax . Excuse my English , use the Google translator, thank you! vento_animated.FBX
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Resolvido, tinha que ter cadastrado e configurado minha conta no WorkShop da Steam!
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Hello people, First sorry if the topic this duplicated, but sought some help and found , modeled some models in 3D, i created ZIP and tried to charge for Steam Workshop , but gave the following error. " Error : m_SubmitItemUpdateResult = 8" What am I doing wrong?? Thank you!