Some 6-8 months ago I had successful navigation on terrain, but it seems that something has changed and has broken what I had working. I was originally working off what I had here in this thread:
The first sign that something had changed was that Model::SetNavigationMode() no longer exists and had to remove it to make the program compile.
So the issues I've found so far are:
CreateNavMesh() has been changed and now seems to always create the same size mesh no matter the size parameter that I enter
I have had to change around the order of positioning the model, nav agent, and attaching the nav agent to the model to make them not appear at pos (0,0,0)
I have to position the objects above the terrain, and they appear to just hover, not actually sit on it like they used to
Whether NavAgent::Navigate() returns true or false, the object does not appear to move at all
Does anyone have a working sample of terrain navigation with the current release? Any help appreciated thanks.